// our page by calculating the amount we've moved as a fraction of the total size of the page.
Vector2 angle( position / pageSize * Dali::Math::PI_2 );
- current = Quaternion( -angle.x * mAngleSwing.x, Vector3::YAXIS ) *
- Quaternion( angle.y * mAngleSwing.y, Vector3::XAXIS ) *
+ current = Quaternion( Radian( -angle.x * mAngleSwing.x ), Vector3::YAXIS ) *
+ Quaternion( Radian( angle.y * mAngleSwing.y ), Vector3::XAXIS ) *
current;
}