void SetMaxFlickSpeed(float speed);
/**
- * @copydoc Toolkit::ScrollView::GetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ScrollView::GetWheelScrollDistanceStep
*/
- Vector2 GetMouseWheelScrollDistanceStep() const;
+ Vector2 GetWheelScrollDistanceStep() const;
/**
- * @copydoc Toolkit::ScrollView::SetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ScrollView::SetWheelScrollDistanceStep
*/
- void SetMouseWheelScrollDistanceStep(Vector2 step);
+ void SetWheelScrollDistanceStep(Vector2 step);
/**
* @copydoc Toolkit::ScrollView::GetCurrentPage
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
/**
- * @copydoc Dali::Control::OnControlSizeSet(const Vector3&)
+ * @copydoc CustomActorImpl::OnSizeSet(const Vector3&)
*/
- virtual void OnControlSizeSet( const Vector3& size );
+ virtual void OnSizeSet( const Vector3& size );
/**
* From CustomActorImpl; called after a child has been added to the owning actor.
virtual bool OnTouchEvent(const TouchEvent& event);
/**
- * From CustomActorImpl; called after a mouse-wheel-event is received by the owning actor.
- * @param[in] event The mouse wheel event.
+ * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnWheelEvent(const WheelEvent& event);
/**
* @copydoc Toolkit::Control::OnInitialize()
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnControlStageConnection()
+ * @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnControlStageConnection();
+ virtual void OnStageConnection( int depth );
/**
- * @copydoc Toolkit::Control::OnControlStageConnection()
+ * @copydoc CustomActorImpl::OnStageDisconnection()
*/
- virtual void OnControlStageDisconnection();
+ virtual void OnStageDisconnection();
/**
* @copydoc Toolkit::Control::OnAccessibilityPan()
float mFlickSpeedCoefficient; ///< Flick velocity coefficient. Input touch velocity is multiplied by this.
float mMaxFlickSpeed; ///< Maximum flick speed. Maximum speed of flick in stage.lengths/sec.
- Vector2 mMouseWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates in X and Y axes for each mouse wheel event received.
+ Vector2 mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates in X and Y axes for each wheel event received.
//ScrollInternalConstraintsPtr mScrollInternalConstraints;
Constraint mScrollMainInternalPrePositionConstraint;
Toolkit::ScrollView::SnapStartedSignalType mSnapStartedSignal;
- bool mInAccessibilityPan : 1; ///< With AccessibilityPan its easier to move between snap positions
- bool mInitialized:1;
+ bool mInAccessibilityPan:1; ///< With AccessibilityPan its easier to move between snap positions
bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
bool mPanning:1; ///< Whether scroll view is currently panning or not