void SetRulerY(RulerPtr ruler);
/**
+ * Retrieve the touch sensitivity.
+ *
+ * @return whether the touch sensitivity is true or false.
+ */
+ bool GetScrollSensitive();
+
+ /**
* @copydoc Toolkit::ScrollView::SetScrollSensitive
*/
void SetScrollSensitive(bool sensitive);
void SetSnapOvershootAlphaFunction(AlphaFunction alpha);
/**
+ * Retrieve the duartion of Snap Overshoot animation
+ *
+ * @return the duration.
+ */
+ float GetSnapOvershootDuration();
+
+ /**
* @copydoc Toolkit::ScrollView::SetSnapOvershootDuration
*/
void SetSnapOvershootDuration(float duration);
/**
+ * Retrieve whether Actor Auto-Snap mode is enabled or not.
+ *
+ * @return Actor Auto-Snap mode Enabled flag.
+ */
+ bool GetActorAutoSnap();
+
+ /**
* @copydoc Toolkit::ScrollView::SetActorAutoSnap
*/
void SetActorAutoSnap(bool enable);
*/
void SetOvershootEffectColor( const Vector4& color );
+ //properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
public: //Signals
/**
virtual void OnChildRemove(Actor& child);
/**
- * From CustomActorImpl; called after a touch-signal is received by the owning actor.
+ * From CustomActorImpl; called after a touchSignal is received by the owning actor.
*
* We don't listen to these events as content within the contain may consume events.
*
virtual bool OnTouchEvent(const TouchEvent& event);
/**
- * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * From CustomActorImpl; called after a wheelEvent is received by the owning actor.
* @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
/**
* This is called internally whenever the Scroll Rulers are
- * modified. This will update the properties: 'scroll-position-min'
- * and 'scroll-position-max' to reflect the changes.
+ * modified. This will update the properties: 'scrollPositionMin'
+ * and 'scrollPositionMax' to reflect the changes.
*/
void UpdatePropertyDomain();
Toolkit::ScrollView::SnapStartedSignalType mSnapStartedSignal;
- bool mInAccessibilityPan : 1; ///< With AccessibilityPan its easier to move between snap positions
- bool mInitialized:1;
+ bool mInAccessibilityPan:1; ///< With AccessibilityPan its easier to move between snap positions
bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
bool mPanning:1; ///< Whether scroll view is currently panning or not