void SetRulerY(RulerPtr ruler);
/**
+ * Retrieve the touch sensitivity.
+ *
+ * @return whether the touch sensitivity is true or false.
+ */
+ bool GetScrollSensitive();
+
+ /**
* @copydoc Toolkit::ScrollView::SetScrollSensitive
*/
void SetScrollSensitive(bool sensitive);
void SetSnapOvershootAlphaFunction(AlphaFunction alpha);
/**
+ * Retrieve the duartion of Snap Overshoot animation
+ *
+ * @return the duration.
+ */
+ float GetSnapOvershootDuration();
+
+ /**
* @copydoc Toolkit::ScrollView::SetSnapOvershootDuration
*/
void SetSnapOvershootDuration(float duration);
/**
+ * Retrieve whether Actor Auto-Snap mode is enabled or not.
+ *
+ * @return Actor Auto-Snap mode Enabled flag.
+ */
+ bool GetActorAutoSnap();
+
+ /**
* @copydoc Toolkit::ScrollView::SetActorAutoSnap
*/
void SetActorAutoSnap(bool enable);
*/
void SetOvershootEffectColor( const Vector4& color );
+ //properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
public: //Signals
/**