#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/property-notification.h>
+#include <dali/devel-api/object/weak-handle.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-base-impl.h>
#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
Vector2 GetCurrentScrollPosition() const;
/**
- * @copydoc Toolkit::Scrollable::GetDomainSize
- */
- Vector2 GetDomainSize() const;
-
- /**
* @copydoc ScrollTo(const Vector2&)
*/
void TransformTo(const Vector2& position,
void RemoveOverlay(Actor actor);
/**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootSize
+ */
+ void SetOvershootSize( const Vector2& size );
+
+ /**
* @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
*/
void SetOvershootEffectColor( const Vector4& color );
Constraint mScrollMainInternalPrePositionMaxConstraint;
ScrollOvershootIndicatorPtr mOvershootIndicator;
+ WeakHandle<Toolkit::ScrollBar> mScrollBar;
Toolkit::ScrollView::SnapStartedSignalType mSnapStartedSignal;
bool mDefaultMaxOvershoot:1; ///< Whether to use default max overshoot or application defined one
bool mCanScrollHorizontal:1; ///< Local value of our property to check against
bool mCanScrollVertical:1; ///< Local value of our property to check against
+ bool mTransientScrollBar:1; ///< True if scroll-bar should be automatically show/hidden during/after panning
};
} // namespace Internal