- * From CustomActorImpl; called after a mouse-wheel-event is received by the owning actor.
- * @param[in] event The mouse wheel event.
+ * From CustomActorImpl; called after a wheelEvent is received by the owning actor.
+ * @param[in] event The wheel event.
- * modified. This will update the properties: 'scroll-position-min'
- * and 'scroll-position-max' to reflect the changes.
+ * modified. This will update the properties: 'scrollPositionMin'
+ * and 'scrollPositionMax' to reflect the changes.
float mFlickSpeedCoefficient; ///< Flick velocity coefficient. Input touch velocity is multiplied by this.
float mMaxFlickSpeed; ///< Maximum flick speed. Maximum speed of flick in stage.lengths/sec.
float mFlickSpeedCoefficient; ///< Flick velocity coefficient. Input touch velocity is multiplied by this.
float mMaxFlickSpeed; ///< Maximum flick speed. Maximum speed of flick in stage.lengths/sec.
//ScrollInternalConstraintsPtr mScrollInternalConstraints;
Constraint mScrollMainInternalPrePositionConstraint;
//ScrollInternalConstraintsPtr mScrollInternalConstraints;
Constraint mScrollMainInternalPrePositionConstraint;
bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
bool mPanning:1; ///< Whether scroll view is currently panning or not
bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
bool mPanning:1; ///< Whether scroll view is currently panning or not