SetInternalConstraints();
}
-void ScrollView::OnStageConnection( int depth )
+void ScrollView::OnSceneConnection( int depth )
{
DALI_LOG_SCROLL_STATE("[0x%X]", this);
EnableScrollOvershoot(true);
}
- ScrollBase::OnStageConnection( depth );
+ ScrollBase::OnSceneConnection( depth );
}
-void ScrollView::OnStageDisconnection()
+void ScrollView::OnSceneDisconnection()
{
DALI_LOG_SCROLL_STATE("[0x%X]", this);
StopAnimation();
- ScrollBase::OnStageDisconnection();
+ ScrollBase::OnSceneDisconnection();
}
ScrollView::~ScrollView()