SetInternalConstraints();
}
-void ScrollView::OnStageConnection( unsigned int depth )
+void ScrollView::OnStageConnection( int depth )
{
DALI_LOG_SCROLL_STATE("[0x%X]", this);
void ScrollView::AddOverlay(Actor actor)
{
+ actor.SetDrawMode( DrawMode::OVERLAY_2D );
mInternalActor.Add( actor );
}
{
mScrollMainInternalPrePositionConstraint.Remove();
}
-
- if( mOvershootIndicator )
- {
- mOvershootIndicator->ClearOvershoot();
- }
}
else
{