WheelEvent class pimpling
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / scroll-view / scroll-view-impl.cpp
index 0c33ee9..a4ebfa9 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/public-api/events/wheel-event.h>
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/property-map.h>
+#include <dali/devel-api/object/property-helper-devel.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
+#include <dali-toolkit/devel-api/controls/scroll-bar/scroll-bar.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.h>
+#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-mode.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 
 //#define ENABLED_SCROLL_STATE_LOGGING
 
 #ifdef ENABLED_SCROLL_STATE_LOGGING
-#define DALI_LOG_SCROLL_STATE(format, args...) Dali::Integration::Log::LogMessage(Dali::Integration::Log::DebugInfo, "%s:%d " format "\n", __PRETTY_FUNCTION__, __LINE__, ## args)
+#define DALI_LOG_SCROLL_STATE(format, ...) Dali::Integration::Log::LogMessage(Dali::Integration::Log::DebugInfo, "%s:%d " format "\n", __PRETTY_FUNCTION__, __LINE__, ## __VA_ARGS__)
 #else
-#define DALI_LOG_SCROLL_STATE(format, args...)
+#define DALI_LOG_SCROLL_STATE(format, ...)
 #endif
 
 // TODO: Change to two class system:
@@ -74,7 +77,7 @@ const unsigned long MINIMUM_TIME_BETWEEN_DOWN_AND_UP_FOR_RESET( 150u );
 const float TOUCH_DOWN_TIMER_INTERVAL = 100.0f;
 const float DEFAULT_SCROLL_UPDATE_DISTANCE( 30.0f );                ///< Default distance to travel in pixels for scroll update signal
 
-const std::string INTERNAL_MAX_POSITION_PROPERTY_NAME( "internal-max-position" );
+const std::string INTERNAL_MAX_POSITION_PROPERTY_NAME( "internalMaxPosition" );
 
 // Helpers ////////////////////////////////////////////////////////////////////////////////////////
 
@@ -142,9 +145,9 @@ float VectorInDomain(float a, float b, float start, float end, Dali::Toolkit::Di
  */
 Vector3 GetPositionOfAnchor(Actor &actor, const Vector3 &anchor)
 {
-  Vector3 childPosition = actor.GetCurrentPosition();
-  Vector3 childAnchor = - actor.GetCurrentAnchorPoint() + anchor;
-  Vector3 childSize = actor.GetCurrentSize();
+  Vector3 childPosition = actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+  Vector3 childAnchor = - actor.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ) + anchor;
+  Vector3 childSize = actor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
 
   return childPosition + childAnchor * childSize;
 }
@@ -244,29 +247,35 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ScrollView, Toolkit::Scrollable, Create )
 
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-position", VECTOR2, SCROLL_POSITION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position", VECTOR2, SCROLL_PRE_POSITION)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position-x", SCROLL_PRE_POSITION_X, SCROLL_PRE_POSITION, 0)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position-y", SCROLL_PRE_POSITION_Y, SCROLL_PRE_POSITION, 1)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position-max", VECTOR2, SCROLL_PRE_POSITION_MAX)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position-max-x", SCROLL_PRE_POSITION_MAX_X, SCROLL_PRE_POSITION_MAX, 0)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-pre-position-max-y", SCROLL_PRE_POSITION_MAX_Y, SCROLL_PRE_POSITION_MAX, 1)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "overshoot-x", FLOAT, OVERSHOOT_X)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "overshoot-y", FLOAT, OVERSHOOT_Y)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-final", VECTOR2, SCROLL_FINAL)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-final-x", SCROLL_FINAL_X, SCROLL_FINAL,0)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-final-y", SCROLL_FINAL_Y, SCROLL_FINAL,1)
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollView, "wrapEnabled",                BOOLEAN,   WRAP_ENABLED                )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollView, "panningEnabled",             BOOLEAN,   PANNING_ENABLED             )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollView, "axisAutoLockEnabled",        BOOLEAN,   AXIS_AUTO_LOCK_ENABLED      )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollView, "wheelScrollDistanceStep",    VECTOR2,   WHEEL_SCROLL_DISTANCE_STEP  )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollMode",                 MAP,       SCROLL_MODE )
+
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollPosition",  VECTOR2, SCROLL_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollPrePosition",   VECTOR2, SCROLL_PRE_POSITION)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollPrePositionX",    SCROLL_PRE_POSITION_X, SCROLL_PRE_POSITION, 0)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollPrePositionY",    SCROLL_PRE_POSITION_Y, SCROLL_PRE_POSITION, 1)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollPrePositionMax",    VECTOR2, SCROLL_PRE_POSITION_MAX)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollPrePositionMaxX",     SCROLL_PRE_POSITION_MAX_X, SCROLL_PRE_POSITION_MAX, 0)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollPrePositionMaxY",     SCROLL_PRE_POSITION_MAX_Y, SCROLL_PRE_POSITION_MAX, 1)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "overshootX",  FLOAT, OVERSHOOT_X)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "overshootY",  FLOAT, OVERSHOOT_Y)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollFinal",  VECTOR2, SCROLL_FINAL)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollFinalX",   SCROLL_FINAL_X, SCROLL_FINAL,0)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollFinalY",   SCROLL_FINAL_Y, SCROLL_FINAL,1)
 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "wrap", BOOLEAN, WRAP)
 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "panning", BOOLEAN, PANNING)
 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrolling", BOOLEAN, SCROLLING)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-domain-size", VECTOR2, SCROLL_DOMAIN_SIZE)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-domain-size-x", SCROLL_DOMAIN_SIZE_X, SCROLL_DOMAIN_SIZE, 0)
-DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scroll-domain-size-y", SCROLL_DOMAIN_SIZE_Y, SCROLL_DOMAIN_SIZE, 1)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-domain-offset", VECTOR2, SCROLL_DOMAIN_OFFSET)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scroll-position-delta", VECTOR2, SCROLL_POSITION_DELTA)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "start-page-position", VECTOR3, START_PAGE_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollDomainSize",   VECTOR2, SCROLL_DOMAIN_SIZE)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollDomainSizeX",    SCROLL_DOMAIN_SIZE_X, SCROLL_DOMAIN_SIZE, 0)
+DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, ScrollView, "scrollDomainSizeY",    SCROLL_DOMAIN_SIZE_Y, SCROLL_DOMAIN_SIZE, 1)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollDomainOffset",   VECTOR2, SCROLL_DOMAIN_OFFSET)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "scrollPositionDelta",   VECTOR2, SCROLL_POSITION_DELTA)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ScrollView, "startPagePosition",   VECTOR3, START_PAGE_POSITION)
 
-DALI_SIGNAL_REGISTRATION( Toolkit, ScrollView, "value-changed", SIGNAL_SNAP_STARTED )
+DALI_SIGNAL_REGISTRATION( Toolkit, ScrollView, "valueChanged",  SIGNAL_SNAP_STARTED )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -419,9 +428,9 @@ struct InternalPrePositionConstraint
         // Note: A further 1.0f is subtracted to handle a compensation that happens later within the flick handling code in SnapWithVelocity().
         //       When a flick is completed, an adjustment of 1.0f is sometimes made to allow for the scenario where:
         //       A flick finishes before the update thread has advanced the scroll position past the previous snap point.
-        Vector2 pageSizeLimit( size.x - ( 1.0f + 1.0f ), size.y - ( 1.0f - 1.0f ) );
-        Vector2 minPosition( mStartPosition.x - pageSizeLimit.x, mStartPosition.y - pageSizeLimit.y );
-        Vector2 maxPosition( mStartPosition.x + pageSizeLimit.x, mStartPosition.y + pageSizeLimit.y );
+        Vector2 viewPageSizeLimit( size.x - ( 1.0f + 1.0f ), size.y - ( 1.0f - 1.0f ) );
+        Vector2 minPosition( mStartPosition.x - viewPageSizeLimit.x, mStartPosition.y - viewPageSizeLimit.y );
+        Vector2 maxPosition( mStartPosition.x + viewPageSizeLimit.x, mStartPosition.y + viewPageSizeLimit.y );
 
         if( mFixedRulerX )
         {
@@ -619,7 +628,7 @@ Dali::Toolkit::ScrollView ScrollView::New()
 }
 
 ScrollView::ScrollView()
-: ScrollBase( ControlBehaviour( REQUIRES_WHEEL_EVENTS ) ),   // Enable size negotiation
+: ScrollBase( ControlBehaviour( REQUIRES_WHEEL_EVENTS | DISABLE_STYLE_CHANGE_SIGNALS ) ),   // Enable size negotiation
   mTouchDownTime(0u),
   mGestureStackDepth(0),
   mScrollStateFlags(0),
@@ -653,7 +662,8 @@ ScrollView::ScrollView()
   mAlterChild(false),
   mDefaultMaxOvershoot(true),
   mCanScrollHorizontal(true),
-  mCanScrollVertical(true)
+  mCanScrollVertical(true),
+  mTransientScrollBar(true)
 {
 }
 
@@ -666,8 +676,8 @@ void ScrollView::OnInitialize()
   mInternalActor = Actor::New();
   self.Add(mInternalActor);
 
-  mInternalActor.SetParentOrigin(ParentOrigin::CENTER);
-  mInternalActor.SetAnchorPoint(AnchorPoint::CENTER);
+  mInternalActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
+  mInternalActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
   mInternalActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 
   mAlterChild = true;
@@ -678,6 +688,7 @@ void ScrollView::OnInitialize()
 
   mGestureStackDepth = 0;
 
+  self.TouchSignal().Connect( this, &ScrollView::OnTouch );
   EnableGestureDetection( Gesture::Type( Gesture::Pan ) );
 
   // By default we'll allow the user to freely drag the scroll view,
@@ -693,7 +704,7 @@ void ScrollView::OnInitialize()
   SetInternalConstraints();
 }
 
-void ScrollView::OnStageConnection( int depth )
+void ScrollView::OnSceneConnection( int depth )
 {
   DALI_LOG_SCROLL_STATE("[0x%X]", this);
 
@@ -702,18 +713,23 @@ void ScrollView::OnStageConnection( int depth )
     SetScrollSensitive( false );
     SetScrollSensitive( true );
   }
+
   if(IsOvershootEnabled())
   {
     // try and make sure property notifications are set
     EnableScrollOvershoot(true);
   }
+
+  ScrollBase::OnSceneConnection( depth );
 }
 
-void ScrollView::OnStageDisconnection()
+void ScrollView::OnSceneDisconnection()
 {
   DALI_LOG_SCROLL_STATE("[0x%X]", this);
 
   StopAnimation();
+
+  ScrollBase::OnSceneDisconnection();
 }
 
 ScrollView::~ScrollView()
@@ -962,6 +978,11 @@ void ScrollView::UpdatePropertyDomain()
   }
 }
 
+bool ScrollView::GetScrollSensitive()
+{
+  return mSensitive;
+}
+
 void ScrollView::SetScrollSensitive(bool sensitive)
 {
   Actor self = Self();
@@ -1007,11 +1028,21 @@ void ScrollView::SetSnapOvershootAlphaFunction(AlphaFunction alpha)
   mSnapOvershootAlphaFunction = alpha;
 }
 
+float ScrollView::GetSnapOvershootDuration()
+{
+  return mSnapOvershootDuration;
+}
+
 void ScrollView::SetSnapOvershootDuration(float duration)
 {
   mSnapOvershootDuration = duration;
 }
 
+bool ScrollView::GetActorAutoSnap()
+{
+  return mActorAutoSnapEnabled;
+}
+
 void ScrollView::SetActorAutoSnap(bool enable)
 {
   mActorAutoSnapEnabled = enable;
@@ -1151,19 +1182,6 @@ Vector2 ScrollView::GetCurrentScrollPosition() const
   return -GetPropertyPosition();
 }
 
-Vector2 ScrollView::GetDomainSize() const
-{
-  Vector3 size = Self().GetCurrentSize();
-
-  const RulerDomain& xDomain = GetRulerX()->GetDomain();
-  const RulerDomain& yDomain = GetRulerY()->GetDomain();
-
-  Vector2 domainSize;
-  domainSize.x = xDomain.max - xDomain.min - size.x;
-  domainSize.y = yDomain.max - yDomain.min - size.y;
-  return domainSize;
-}
-
 void ScrollView::TransformTo(const Vector2& position,
                              DirectionBias horizontalBias, DirectionBias verticalBias)
 {
@@ -1303,8 +1321,8 @@ void ScrollView::ScrollTo(Actor &actor, float duration)
   DALI_ASSERT_ALWAYS(actor.GetParent() == Self());
 
   Actor self = Self();
-  Vector3 size = self.GetCurrentSize();
-  Vector3 position = actor.GetCurrentPosition();
+  Vector3 size = self.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
+  Vector3 position = actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
   Vector2 prePosition = GetPropertyPrePosition();
   position.GetVectorXY() -= prePosition;
 
@@ -1314,7 +1332,7 @@ void ScrollView::ScrollTo(Actor &actor, float duration)
 Actor ScrollView::FindClosestActor()
 {
   Actor self = Self();
-  Vector3 size = self.GetCurrentSize();
+  Vector3 size = self.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
 
   return FindClosestActorToPosition(Vector3(size.width * 0.5f,size.height * 0.5f,0.0f));
 }
@@ -1506,7 +1524,7 @@ bool ScrollView::SnapWithVelocity(Vector2 velocity)
 
   if(mActorAutoSnapEnabled)
   {
-    Vector3 size = Self().GetCurrentSize();
+    Vector3 size = Self().GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
 
     Actor child = FindClosestActorToPosition( Vector3(size.width * 0.5f,size.height * 0.5f,0.0f), horizontal, vertical );
 
@@ -1518,7 +1536,7 @@ bool ScrollView::SnapWithVelocity(Vector2 velocity)
 
     if(child)
     {
-      Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_POSITION);
+      Vector2 position = Self().GetCurrentProperty<Vector2>( Toolkit::ScrollView::Property::SCROLL_POSITION );
 
       // Get center-point of the Actor.
       Vector3 childPosition = GetPositionOfAnchor(child, AnchorPoint::CENTER);
@@ -1681,6 +1699,7 @@ bool ScrollView::AnimateTo(const Vector2& position, const Vector2& positionDurat
   // Position Delta ///////////////////////////////////////////////////////
   if(positionChanged)
   {
+    UpdateMainInternalConstraint();
     if(mWrapMode && findShortcuts)
     {
       // In Wrap Mode, the shortest distance is a little less intuitive...
@@ -1715,7 +1734,7 @@ bool ScrollView::AnimateTo(const Vector2& position, const Vector2& positionDurat
     }
 
     DALI_LOG_SCROLL_STATE("[0x%X] position-changed, mScrollTargetPosition[%.2f, %.2f], mScrollPrePosition[%.2f, %.2f], mScrollPostPosition[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y, mScrollPrePosition.x, mScrollPrePosition.y, mScrollPostPosition.x, mScrollPostPosition.y );
-    DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
+    DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
   }
 
   SetScrollUpdateNotification(true);
@@ -1758,7 +1777,7 @@ void ScrollView::EnableScrollOvershoot(bool enable)
 
 void ScrollView::AddOverlay(Actor actor)
 {
-  actor.SetDrawMode( DrawMode::OVERLAY_2D );
+  actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
   mInternalActor.Add( actor );
 }
 
@@ -1767,6 +1786,15 @@ void ScrollView::RemoveOverlay(Actor actor)
   mInternalActor.Remove( actor );
 }
 
+void ScrollView::SetOvershootSize( const Vector2& size )
+{
+  mOvershootSize = size;
+  if( IsOvershootEnabled() && mOvershootIndicator )
+  {
+    mOvershootIndicator->AttachToScrollable(*this);
+  }
+}
+
 void ScrollView::SetOvershootEffectColor( const Vector4& color )
 {
   mOvershootEffectColor = color;
@@ -1803,14 +1831,14 @@ void ScrollView::FindAndUnbindActor(Actor child)
 
 Vector2 ScrollView::GetPropertyPrePosition() const
 {
-  Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION);
+  Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION );
   WrapPosition(position);
   return position;
 }
 
 Vector2 ScrollView::GetPropertyPosition() const
 {
-  Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_POSITION);
+  Vector2 position = Self().GetCurrentProperty< Vector2 >( Toolkit::ScrollView::Property::SCROLL_POSITION );
   WrapPosition(position);
 
   return position;
@@ -1928,29 +1956,43 @@ void ScrollView::OnSizeSet( const Vector3& size )
   {
     mOvershootIndicator->Reset();
   }
+
+  ScrollBase::OnSizeSet( size );
 }
 
 void ScrollView::OnChildAdd(Actor& child)
 {
+  ScrollBase::OnChildAdd( child );
+
   Dali::Toolkit::ScrollBar scrollBar = Dali::Toolkit::ScrollBar::DownCast(child);
-  if(scrollBar)
+  if( scrollBar )
   {
-    mInternalActor.Add(scrollBar);
-    if(scrollBar.GetScrollDirection() == Toolkit::ScrollBar::Horizontal)
+    mScrollBar = scrollBar;
+    scrollBar.SetProperty( Dali::Actor::Property::NAME,"ScrollBar");
+
+    mInternalActor.Add( scrollBar );
+    if( scrollBar.GetScrollDirection() == Toolkit::ScrollBar::Horizontal )
     {
-      scrollBar.SetScrollPropertySource(Self(),
-                                        Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_X,
-                                        Toolkit::Scrollable::Property::SCROLL_POSITION_MIN_X,
-                                        Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_MAX_X,
-                                        Toolkit::ScrollView::Property::SCROLL_DOMAIN_SIZE_X);
+      scrollBar.SetScrollPropertySource( Self(),
+                                         Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_X,
+                                         Toolkit::Scrollable::Property::SCROLL_POSITION_MIN_X,
+                                         Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_MAX_X,
+                                         Toolkit::ScrollView::Property::SCROLL_DOMAIN_SIZE_X );
     }
     else
     {
-      scrollBar.SetScrollPropertySource(Self(),
-                                        Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_Y,
-                                        Toolkit::Scrollable::Property::SCROLL_POSITION_MIN_Y,
-                                        Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y,
-                                        Toolkit::ScrollView::Property::SCROLL_DOMAIN_SIZE_Y);
+      scrollBar.SetScrollPropertySource( Self(),
+                                         Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_Y,
+                                         Toolkit::Scrollable::Property::SCROLL_POSITION_MIN_Y,
+                                         Toolkit::ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y,
+                                         Toolkit::ScrollView::Property::SCROLL_DOMAIN_SIZE_Y );
+    }
+
+    if( mTransientScrollBar )
+    {
+      // Show the scroll-indicator for a brief period
+      Property::Map emptyMap;
+      scrollBar.DoAction( "ShowTransientIndicator", emptyMap );
     }
   }
   else if(mAlterChild)
@@ -1963,6 +2005,8 @@ void ScrollView::OnChildRemove(Actor& child)
 {
   // TODO: Actor needs a RemoveConstraint method to take out an individual constraint.
   UnbindActor(child);
+
+  ScrollBase::OnChildRemove( child );
 }
 
 void ScrollView::StartTouchDownTimer()
@@ -2015,7 +2059,7 @@ bool ScrollView::OnTouchDownTimeout()
   return false;
 }
 
-bool ScrollView::OnTouchEvent(const TouchEvent& event)
+bool ScrollView::OnTouch( Actor actor, const TouchEvent& touch )
 {
   if(!mSensitive)
   {
@@ -2026,21 +2070,21 @@ bool ScrollView::OnTouchEvent(const TouchEvent& event)
   }
 
   // Ignore events with multiple-touch points
-  if (event.GetPointCount() != 1)
+  if (touch.GetPointCount() != 1)
   {
     DALI_LOG_SCROLL_STATE("[0x%X], multiple touch, ignoring", this);
 
     return false;
   }
 
-  const TouchPoint::State pointState = event.GetPoint(0).state;
-  if( pointState == TouchPoint::Down )
+  const PointState::Type pointState = touch.GetState( 0 );
+  if( pointState == PointState::DOWN )
   {
     DALI_LOG_SCROLL_STATE("[0x%X] Down", this);
 
     if(mGestureStackDepth==0)
     {
-      mTouchDownTime = event.time;
+      mTouchDownTime = touch.GetTime();
 
       // This allows time for a pan-gesture to start, to avoid breaking snap-animation behavior with fast flicks.
       // If touch-down does not become a pan (after timeout interval), then snap-animation can be interrupted.
@@ -2049,8 +2093,8 @@ bool ScrollView::OnTouchEvent(const TouchEvent& event)
       StartTouchDownTimer();
     }
   }
-  else if( ( pointState == TouchPoint::Up ) ||
-           ( ( pointState == TouchPoint::Interrupted ) && ( event.GetPoint(0).hitActor == Self() ) ) )
+  else if( ( pointState == PointState::UP ) ||
+           ( ( pointState == PointState::INTERRUPTED ) && ( touch.GetHitActor( 0 )== Self() ) ) )
   {
     DALI_LOG_SCROLL_STATE("[0x%X] %s", this, ( ( pointState == TouchPoint::Up ) ? "Up" : "Interrupted" ) );
 
@@ -2061,8 +2105,8 @@ bool ScrollView::OnTouchEvent(const TouchEvent& event)
     // otherwise our scroll could be stopped (interrupted) half way through an animation.
     if(mGestureStackDepth==0 && mTouchDownTimeoutReached)
     {
-      if( ( event.GetPoint(0).state == TouchPoint::Interrupted ) ||
-          ( ( event.time - mTouchDownTime ) >= MINIMUM_TIME_BETWEEN_DOWN_AND_UP_FOR_RESET ) )
+      if( ( pointState == PointState::INTERRUPTED ) ||
+          ( ( touch.GetTime() - mTouchDownTime ) >= MINIMUM_TIME_BETWEEN_DOWN_AND_UP_FOR_RESET ) )
       {
         // Reset the velocity only if down was received a while ago
         mLastVelocity = Vector2( 0.0f, 0.0f );
@@ -2081,7 +2125,7 @@ bool ScrollView::OnTouchEvent(const TouchEvent& event)
     mScrollInterrupted = false;
   }
 
-  return true;
+  return false;
 }
 
 bool ScrollView::OnWheelEvent(const WheelEvent& event)
@@ -2100,14 +2144,14 @@ bool ScrollView::OnWheelEvent(const WheelEvent& event)
     if(mRulerX->GetType() == Ruler::Free)
     {
       // Free panning mode
-      targetScrollPosition.x += event.z * mWheelScrollDistanceStep.x;
+      targetScrollPosition.x += event.GetDelta() * mWheelScrollDistanceStep.x;
       ClampPosition(targetScrollPosition);
       ScrollTo(-targetScrollPosition);
     }
     else if(!mScrolling)
     {
       // Snap mode, only respond to the event when the previous snap animation is finished.
-      ScrollTo(GetCurrentPage() - event.z);
+      ScrollTo(GetCurrentPage() - event.GetDelta());
     }
   }
   else
@@ -2116,14 +2160,14 @@ bool ScrollView::OnWheelEvent(const WheelEvent& event)
     if(mRulerY->GetType() == Ruler::Free)
     {
       // Free panning mode
-      targetScrollPosition.y += event.z * mWheelScrollDistanceStep.y;
+      targetScrollPosition.y += event.GetDelta() * mWheelScrollDistanceStep.y;
       ClampPosition(targetScrollPosition);
       ScrollTo(-targetScrollPosition);
     }
     else if(!mScrolling)
     {
       // Snap mode, only respond to the event when the previous snap animation is finished.
-      ScrollTo(GetCurrentPage() - event.z * mRulerX->GetTotalPages());
+      ScrollTo(GetCurrentPage() - event.GetDelta() * mRulerX->GetTotalPages());
     }
   }
 
@@ -2133,7 +2177,7 @@ bool ScrollView::OnWheelEvent(const WheelEvent& event)
 void ScrollView::ResetScrolling()
 {
   Actor self = Self();
-  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
+  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
   mScrollPrePosition = mScrollPostPosition;
   DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y );
   self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPostPosition);
@@ -2142,8 +2186,8 @@ void ScrollView::ResetScrolling()
 void ScrollView::UpdateLocalScrollProperties()
 {
   Actor self = Self();
-  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get(mScrollPrePosition);
-  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
+  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition );
+  self.GetCurrentProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
 }
 
 // private functions
@@ -2189,7 +2233,7 @@ void ScrollView::AnimateInternalXTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>().x, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty(  Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position );
     mInternalXAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalXAnimation[0x%X]", this, mInternalXAnimation.GetObjectPtr() );
     mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
@@ -2210,7 +2254,7 @@ void ScrollView::AnimateInternalYTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>().y, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetCurrentProperty(  Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position );
     mInternalYAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalYAnimation[0x%X]", this, mInternalYAnimation.GetObjectPtr() );
     mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
@@ -2237,7 +2281,7 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
 
   if( source == mInternalXAnimation )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector2>().x, mScrollPostPosition.x );
+    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetCurrentProperty( SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x );
 
     if( !(mScrollStateFlags & AnimatingInternalY) )
     {
@@ -2257,7 +2301,7 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
 
   if( source == mInternalYAnimation )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector2>().y, mScrollPostPosition.y );
+    DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, DevelHandle::GetProperty( Self(), SCROLL_PRE_POSITION ).Get< Vector2 >().y, mScrollPostPosition.y );
 
     if( !(mScrollStateFlags & AnimatingInternalX) )
     {
@@ -2447,6 +2491,18 @@ void ScrollView::OnPan( const PanGesture& gesture )
       self.SetProperty( Toolkit::ScrollView::Property::START_PAGE_POSITION, Vector3(gesture.position.x, gesture.position.y, 0.0f) );
 
       UpdateMainInternalConstraint();
+      Toolkit::ScrollBar scrollBar = mScrollBar.GetHandle();
+      if( scrollBar && mTransientScrollBar )
+      {
+        Vector3 size = Self().GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
+        const Toolkit::RulerDomain& rulerDomainX = mRulerX->GetDomain();
+        const Toolkit::RulerDomain& rulerDomainY = mRulerY->GetDomain();
+
+        if( ( rulerDomainX.max > size.width ) || ( rulerDomainY.max > size.height ) )
+        {
+          scrollBar.ShowIndicator();
+        }
+      }
       break;
     }
 
@@ -2481,6 +2537,12 @@ void ScrollView::OnPan( const PanGesture& gesture )
         {
           mScrollMainInternalPrePositionConstraint.Remove();
         }
+
+        Toolkit::ScrollBar scrollBar = mScrollBar.GetHandle();
+        if( scrollBar && mTransientScrollBar )
+        {
+          scrollBar.HideIndicator();
+        }
       }
       else
       {
@@ -2573,7 +2635,7 @@ void ScrollView::FinishTransform()
 
 Vector2 ScrollView::GetOvershoot(Vector2& position) const
 {
-  Vector3 size = Self().GetCurrentSize();
+  Vector3 size = Self().GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
   Vector2 overshoot;
 
   const RulerDomain rulerDomainX = mRulerX->GetDomain();
@@ -2628,7 +2690,7 @@ void ScrollView::ClampPosition(Vector2& position) const
 
 void ScrollView::ClampPosition(Vector2& position, ClampState2D &clamped) const
 {
-  Vector3 size = Self().GetCurrentSize();
+  Vector3 size = Self().GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
 
   position.x = -mRulerX->Clamp(-position.x, size.width, 1.0f, clamped.x);    // NOTE: X & Y rulers think in -ve coordinate system.
   position.y = -mRulerY->Clamp(-position.y, size.height, 1.0f, clamped.y);   // That is scrolling RIGHT (e.g. 100.0, 0.0) means moving LEFT.
@@ -2817,6 +2879,168 @@ void ScrollView::SetInternalConstraints()
   ApplyConstraintToBoundActors(constraint);
 }
 
+void ScrollView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+  Toolkit::ScrollView scrollView = Toolkit::ScrollView::DownCast( Dali::BaseHandle( object ) );
+
+  if( scrollView )
+  {
+    ScrollView& scrollViewImpl( GetImpl( scrollView ) );
+    switch( index )
+    {
+      case Toolkit::ScrollView::Property::WRAP_ENABLED:
+      {
+        scrollViewImpl.SetWrapMode( value.Get<bool>() );
+        break;
+      }
+      case Toolkit::ScrollView::Property::PANNING_ENABLED:
+      {
+        scrollViewImpl.SetScrollSensitive( value.Get<bool>() );
+        break;
+      }
+      case Toolkit::ScrollView::Property::AXIS_AUTO_LOCK_ENABLED:
+      {
+        scrollViewImpl.SetAxisAutoLock( value.Get<bool>() );
+        break;
+      }
+      case Toolkit::ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP:
+      {
+        scrollViewImpl.SetWheelScrollDistanceStep( value.Get<Vector2>() );
+        break;
+      }
+      case Toolkit::ScrollView::Property::SCROLL_MODE:
+      {
+        Property::Map* map = value.GetMap();
+        if( map )
+        {
+          scrollViewImpl.SetScrollMode( *map );
+        }
+      }
+    }
+  }
+}
+
+Property::Value ScrollView::GetProperty( BaseObject* object, Property::Index index )
+{
+  Property::Value value;
+
+  Toolkit::ScrollView scrollView = Toolkit::ScrollView::DownCast( Dali::BaseHandle( object ) );
+
+  if( scrollView )
+  {
+    ScrollView& scrollViewImpl( GetImpl( scrollView ) );
+    switch( index )
+    {
+      case Toolkit::ScrollView::Property::WRAP_ENABLED:
+      {
+        value = scrollViewImpl.GetWrapMode();
+        break;
+      }
+      case Toolkit::ScrollView::Property::PANNING_ENABLED:
+      {
+        value = scrollViewImpl.GetScrollSensitive();
+        break;
+      }
+      case Toolkit::ScrollView::Property::AXIS_AUTO_LOCK_ENABLED:
+      {
+        value = scrollViewImpl.GetAxisAutoLock();
+        break;
+      }
+      case Toolkit::ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP:
+      {
+        value = scrollViewImpl.GetWheelScrollDistanceStep();
+        break;
+      }
+    }
+  }
+
+  return value;
+}
+
+void ScrollView::SetScrollMode( const Property::Map& scrollModeMap )
+{
+  Toolkit::RulerPtr rulerX, rulerY;
+
+  // Check the scroll mode in the X axis
+  bool xAxisScrollEnabled = true;
+  Property::Value* valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::X_AXIS_SCROLL_ENABLED, "xAxisScrollEnabled" );
+  if( valuePtr && valuePtr->GetType() == Property::BOOLEAN )
+  {
+    valuePtr->Get( xAxisScrollEnabled );
+  }
+
+  if( !xAxisScrollEnabled )
+  {
+    // Default ruler and disabled
+    rulerX = new Toolkit::DefaultRuler();
+    rulerX->Disable();
+  }
+  else
+  {
+    valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::X_AXIS_SNAP_TO_INTERVAL, "xAxisSnapToInterval" );
+    float xAxisSnapToInterval = 0.0f;
+    if( valuePtr && valuePtr->Get( xAxisSnapToInterval ) )
+    {
+      // Fixed ruler and enabled
+      rulerX = new Toolkit::FixedRuler( xAxisSnapToInterval );
+    }
+    else
+    {
+      // Default ruler and enabled
+      rulerX = new Toolkit::DefaultRuler();
+    }
+
+    valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::X_AXIS_SCROLL_BOUNDARY, "xAxisScrollBoundary" );
+    float xAxisScrollBoundary = 0.0f;
+    if( valuePtr && valuePtr->Get( xAxisScrollBoundary ) )
+    {
+      // By default ruler domain is disabled unless set
+      rulerX->SetDomain( Toolkit::RulerDomain( 0, xAxisScrollBoundary, true ) );
+    }
+  }
+
+  // Check the scroll mode in the Y axis
+  bool yAxisScrollEnabled = true;
+  valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::Y_AXIS_SCROLL_ENABLED, "yAxisScrollEnabled" );
+  if( valuePtr && valuePtr->GetType() == Property::BOOLEAN )
+  {
+    valuePtr->Get( yAxisScrollEnabled );
+  }
+
+  if( !yAxisScrollEnabled )
+  {
+    // Default ruler and disabled
+    rulerY = new Toolkit::DefaultRuler();
+    rulerY->Disable();
+  }
+  else
+  {
+    valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, "yAxisSnapToInterval" );
+    float yAxisSnapToInterval = 0.0f;
+    if( valuePtr && valuePtr->Get( yAxisSnapToInterval ) )
+    {
+      // Fixed ruler and enabled
+      rulerY = new Toolkit::FixedRuler(yAxisSnapToInterval);
+    }
+    else
+    {
+      // Default ruler and enabled
+      rulerY = new Toolkit::DefaultRuler();
+    }
+
+    valuePtr = scrollModeMap.Find( Toolkit::ScrollMode::Y_AXIS_SCROLL_BOUNDARY, "yAxisScrollBoundary" );
+    float yAxisScrollBoundary = 0.0f;
+    if( valuePtr && valuePtr->Get( yAxisScrollBoundary ) )
+    {
+      // By default ruler domain is disabled unless set
+      rulerY->SetDomain( Toolkit::RulerDomain( 0, yAxisScrollBoundary, true ) );
+    }
+  }
+
+  SetRulerX(rulerX);
+  SetRulerY(rulerY);
+}
+
 } // namespace Internal
 
 } // namespace Toolkit