// Connect wheel event
self.WheelEventSignal().Connect(this, &ScrollView::OnWheelEvent);
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::make_unique<ScrollViewAccessible>(actor, Dali::Accessibility::Role::SCROLL_PANE);
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::SCROLL_PANE);
+}
+
+DevelControl::ControlAccessible* ScrollView::CreateAccessibleObject()
+{
+ return new ScrollViewAccessible(Self());
}
void ScrollView::OnSceneConnection(int depth)