Use OVERLAY_2D for scroll overshoot etc.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / scroll-view / scroll-view-impl.cpp
index ba36907..86e9173 100644 (file)
@@ -624,7 +624,6 @@ void ScrollView::OnInitialize()
   // Internal Actor, used to hide actors from enumerations.
   // Also actors added to Internal actor appear as overlays e.g. ScrollBar components.
   mInternalActor = Actor::New();
-  mInternalActor.SetDrawMode(DrawMode::OVERLAY);
   self.Add(mInternalActor);
 
   mInternalActor.SetParentOrigin(ParentOrigin::CENTER);
@@ -658,7 +657,7 @@ void ScrollView::OnInitialize()
   SetInternalConstraints();
 }
 
-void ScrollView::OnStageConnection()
+void ScrollView::OnStageConnection( int depth )
 {
   DALI_LOG_SCROLL_STATE("[0x%X]", this);
 
@@ -1717,6 +1716,7 @@ void ScrollView::EnableScrollOvershoot(bool enable)
 
 void ScrollView::AddOverlay(Actor actor)
 {
+  actor.SetDrawMode( DrawMode::OVERLAY_2D );
   mInternalActor.Add( actor );
 }