return -GetPropertyPosition();
}
+Vector2 ScrollView::GetDomainSize() const
+{
+ Vector3 size = Self().GetCurrentSize();
+
+ const RulerDomain& xDomain = GetRulerX()->GetDomain();
+ const RulerDomain& yDomain = GetRulerY()->GetDomain();
+
+ Vector2 domainSize;
+ domainSize.x = xDomain.max - xDomain.min - size.x;
+ domainSize.y = yDomain.max - yDomain.min - size.y;
+ return domainSize;
+}
+
void ScrollView::TransformTo(const Vector2& position,
DirectionBias horizontalBias, DirectionBias verticalBias)
{