Merge "(Vector) Change event processing" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / scroll-view / scroll-view-impl.cpp
index fe8923f..3e4039e 100644 (file)
@@ -23,7 +23,7 @@
 #include <dali/public-api/animation/constraints.h>
 #include <dali/devel-api/common/stage.h>
 #include <dali/public-api/events/wheel-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/object/property-map.h>
@@ -704,7 +704,7 @@ void ScrollView::OnInitialize()
   SetInternalConstraints();
 }
 
-void ScrollView::OnStageConnection( int depth )
+void ScrollView::OnSceneConnection( int depth )
 {
   DALI_LOG_SCROLL_STATE("[0x%X]", this);
 
@@ -720,16 +720,16 @@ void ScrollView::OnStageConnection( int depth )
     EnableScrollOvershoot(true);
   }
 
-  ScrollBase::OnStageConnection( depth );
+  ScrollBase::OnSceneConnection( depth );
 }
 
-void ScrollView::OnStageDisconnection()
+void ScrollView::OnSceneDisconnection()
 {
   DALI_LOG_SCROLL_STATE("[0x%X]", this);
 
   StopAnimation();
 
-  ScrollBase::OnStageDisconnection();
+  ScrollBase::OnSceneDisconnection();
 }
 
 ScrollView::~ScrollView()
@@ -2059,7 +2059,7 @@ bool ScrollView::OnTouchDownTimeout()
   return false;
 }
 
-bool ScrollView::OnTouch( Actor actor, const TouchData& touch )
+bool ScrollView::OnTouch( Actor actor, const TouchEvent& touch )
 {
   if(!mSensitive)
   {