else if( ( pointState == PointState::UP ) ||
( ( pointState == PointState::INTERRUPTED ) && ( touch.GetHitActor( 0 )== Self() ) ) )
{
else if( ( pointState == PointState::UP ) ||
( ( pointState == PointState::INTERRUPTED ) && ( touch.GetHitActor( 0 )== Self() ) ) )
{