// Connect wheel event
self.WheelEventSignal().Connect(this, &ScrollView::OnWheelEvent);
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new AccessibleImpl(actor, Dali::Accessibility::Role::SCROLL_PANE));
- });
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::SCROLL_PANE);
+}
+
+DevelControl::ControlAccessible* ScrollView::CreateAccessibleObject()
+{
+ return new ScrollViewAccessible(Self());
}
void ScrollView::OnSceneConnection(int depth)
return mSnapStartedSignal;
}
-bool ScrollView::AccessibleImpl::ScrollToChild(Actor child)
+bool ScrollView::ScrollViewAccessible::ScrollToChild(Actor child)
{
auto scrollView = Dali::Toolkit::ScrollView::DownCast(Self());
if(Toolkit::GetImpl(scrollView).FindClosestActor() == child)