- constraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
- LocalSource( Actor::Property::Position ),
- LocalSource( Actor::Property::Scale ),
- LocalSource( Actor::Property::Size ),
- Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
- Source(scrollView, Actor::Property::Size ),
+ constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
+ LocalSource( Actor::Property::POSITION ),
+ LocalSource( Actor::Property::SCALE ),
+ LocalSource( Actor::Property::SIZE ),
+ Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
+ Source(scrollView, Actor::Property::SIZE ),