void Reset();
/**
- * Clears the overshoot
- */
- void ClearOvershoot();
-
- /**
* Create an initialized ScrollOvershootIndicator
*
* @return A pointer to the created ScrollOvershootIndicator.
static ScrollOvershootEffectRipplePtr New( bool vertical, Scrollable& scrollable );
private:
+ Actor mOvershootOverlay; ///< the actor which displays the overshoot effect
Scrollable& mAttachedScrollView; ///< the actor that this indicator has been attached to
Animation mScrollOvershootAnimation; ///< overshoot animation
PropertyNotification mOvershootIncreaseNotification;///< notification used to inform as overshoot increases