void Reset();
/**
- * Clears the overshoot
- */
- void ClearOvershoot();
-
- /**
* Create an initialized ScrollOvershootIndicator
*
* @return A pointer to the created ScrollOvershootIndicator.
PropertyNotification mOvershootDecreaseNotification;///< notification used to inform as overshoot decreases
Property::Index mOvershootProperty; ///< index of the overshoot property in the scrollable actor
Property::Index mEffectOvershootProperty; ///< index of the effect's overshoot property
- float mOvershoot; ///< last overshoot value as detected by notifications
- unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation
+ float mOvershoot; ///< last overshoot value as detected by notifications
+ Vector2 mOvershootSize; ///< The size of the overshoot effect
+ unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation
};
} // namespace Internal