Cleaned up Degree, Radian, AngleAxis and Quaternion classes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / scroll-view / scroll-overshoot-indicator-impl.cpp
index 35a61ac..0d2e728 100644 (file)
@@ -254,12 +254,12 @@ void ScrollOvershootEffectRipple::UpdateVisibility( bool visible )
       const Vector3 parentSize = self.GetCurrentSize();
       if(IsVertical())
       {
-        mOvershootOverlay.SetOrientation(Quaternion(0.0f, Vector3::ZAXIS));
+        mOvershootOverlay.SetOrientation( Quaternion( Radian( 0.0f ), Vector3::ZAXIS ) );
         mOvershootOverlay.SetSize(parentSize.width, GetBounceActorHeight(parentSize.width), size.depth);
       }
       else
       {
-        mOvershootOverlay.SetOrientation(Quaternion(1.5f * Math::PI, Vector3::ZAXIS));
+        mOvershootOverlay.SetOrientation( Quaternion( Radian( 1.5f * Math::PI ), Vector3::ZAXIS ) );
         mOvershootOverlay.SetSize(parentSize.height, GetBounceActorHeight(parentSize.height), size.depth);
         relativeOffset = Vector3(0.0f, 1.0f, 0.0f);
       }
@@ -273,13 +273,13 @@ void ScrollOvershootEffectRipple::UpdateVisibility( bool visible )
       const Vector3 parentSize = self.GetCurrentSize();
       if(IsVertical())
       {
-        mOvershootOverlay.SetOrientation(Quaternion(Math::PI, Vector3::ZAXIS));
+        mOvershootOverlay.SetOrientation( Quaternion( Radian( Math::PI ), Vector3::ZAXIS ) );
         mOvershootOverlay.SetSize(parentSize.width, GetBounceActorHeight(parentSize.width), size.depth);
         relativeOffset = Vector3(1.0f, 1.0f, 0.0f);
       }
       else
       {
-        mOvershootOverlay.SetOrientation(Quaternion(0.5f * Math::PI, Vector3::ZAXIS));
+        mOvershootOverlay.SetOrientation( Quaternion( Radian( 0.5f * Math::PI ), Vector3::ZAXIS ) );
         mOvershootOverlay.SetSize(parentSize.height, GetBounceActorHeight(parentSize.height), size.depth);
         relativeOffset = Vector3(1.0f, 0.0f, 0.0f);
       }