return new ScrollConnector();
}
-void ScrollConnector::SetLimits( float min, float max )
+void ScrollConnector::SetScrollDomain( float min, float max, float length )
{
mMinLimit = min;
mMaxLimit = max;
+ mContentLength = length;
- mLimitsChangedSignal.Emit( mMinLimit, mMaxLimit );
+ mDomainChangedSignal.Emit( mMinLimit, mMaxLimit, mContentLength );
}
ScrollConnector::ScrollConnector()
: mMinLimit( 0.0f ),
- mMaxLimit( 0.0f )
+ mMaxLimit( 0.0f ),
+ mContentLength( 0.0f )
{
mScrollPositionObject = Constrainable::New();