itemSize.height = itemSize.depth = ( itemSize.width / 4.0f ) * 3.0f;
}
-void SpiralLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
- if(animation)
- {
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size );
- }
-}
-
Degree SpiralLayout::GetScrollDirection() const
{
Degree scrollDirection(0);