// EXTERNAL INCLUDES
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
-#include <dali/public-api/common/map-wrapper.h>
#include <dali/public-api/object/property-notification.h>
+#include <dali/devel-api/common/map-wrapper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
{
public:
+ // Signals
+ typedef Toolkit::ItemView::LayoutActivatedSignalType LayoutActivatedSignalType;
+
+public:
+
/**
* Create a new ItemView.
* @param[in] factory The factory which provides ItemView with items.
float GetMinimumSwipeDistance() const;
/**
- * @copydoc Toolkit::ItemView::SetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ItemView::SetWheelScrollDistanceStep
*/
- void SetMouseWheelScrollDistanceStep(float step);
+ void SetWheelScrollDistanceStep(float step);
/**
- * @copydoc Toolkit::ItemView::GetMouseWheelScrollDistanceStep
+ * @copydoc Toolkit::ItemView::GetWheelScrollDistanceStep
*/
- float GetMouseWheelScrollDistanceStep() const;
+ float GetWheelScrollDistanceStep() const;
/**
* @copydoc Toolkit::ItemView::SetAnchoring
*/
void GetItemsRange(ItemRange& range);
+ /**
+ * @copydoc Toolkit::ItemView::LayoutActivatedSignal()
+ */
+ LayoutActivatedSignalType& LayoutActivatedSignal()
+ {
+ return mLayoutActivatedSignal;
+ }
+
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
private:
/**
virtual bool OnTouchEvent(const TouchEvent& event);
/**
- * From CustomActorImpl; called after a mouse-wheel-event is received by the owning actor.
- * @param[in] event The mouse wheel event.
+ * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnWheelEvent(const WheelEvent& event);
private: // From Control
/**
* @copydoc Toolkit::Control::GetNextKeyboardFocusableActor()
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* @copydoc Toolkit::Control::OnKeyboardFocusChangeCommitted()
void OnOvershootOnFinished(Animation& animation);
/**
- * This is called after a timeout when no new mouse wheel event is received for a certain period of time.
+ * This is called after a timeout when no new wheel event is received for a certain period of time.
* @return will return false; one-shot timer.
*/
- bool OnMouseWheelEventFinished();
+ bool OnWheelEventFinished();
/**
* Stops and removes animation if exists.
*/
void OnRefreshNotification(PropertyNotification& source);
- /**
- * This is called when the change of scroll position is notified by ScrollBar.
- * @param[in] position The new scroll position
- */
- void OnScrollPositionChanged( float position );
-
private:
ItemFactory& mItemFactory;
float mMinimumSwipeSpeed;
float mMinimumSwipeDistance;
- float mMouseWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each mouse wheel event received.
+ float mWheelScrollDistanceStep; ///< The step of scroll distance in actor coordinates for each wheel event received.
float mScrollDistance;
float mScrollSpeed;
float mScrollOvershoot;
bool mIsFlicking;
- Timer mMouseWheelEventFinishedTimer; ///< The timer to determine whether there is no mouse wheel event received for a certain period of time.
+ Timer mWheelEventFinishedTimer; ///< The timer to determine whether there is no wheel event received for a certain period of time.
Dali::Gesture::State mGestureState;
Vector3 mItemsParentOrigin;
Vector3 mItemsAnchorPoint;
+
+ LayoutActivatedSignalType mLayoutActivatedSignal;
};
} // namespace Internal