*/
void ScrollTo(const Vector3& position, float duration);
+ /**
+ * @brief Set whether to enable automatic refresh or not. When refresh is disabled,
+ * ItemView will not automatically refresh the cache in the given interval when the
+ * layout position is changed. This is useful in some cases, for example, automatic
+ * refresh is not needed during fast scrolling, otherwise it will cache unneeded
+ * items when the layout position changes quickly.
+ *
+ * @param[in] enabled True to enable automatic refresh or false to disable it.
+ */
+ void SetRefreshEnabled(bool enabled);
+
+ /**
+ * @brief Helper to perform the refresh.
+ *
+ * @param[in] currentLayoutPosition The current layout position.
+ * @param[in] cacheExtra Whether to cache extra items during refresh.
+ */
+ void DoRefresh(float currentLayoutPosition, bool cacheExtra);
+
private:
/**
* @param[in] range The range of items.
* @param[in] reserveExtra True if reserve items should be included.
*/
- ItemRange GetItemRange(ItemLayout& layout, const Vector3& layoutSize, bool reserveExtra);
+ ItemRange GetItemRange(ItemLayout& layout, const Vector3& layoutSize, float layoutPosition, bool reserveExtra);
// Input Handling
Property::Index mPropertyPosition; ///< The physical position of the first item within the layout
Property::Index mPropertyMinimumLayoutPosition; ///< The minimum valid layout position in the layout.
Property::Index mPropertyScrollSpeed; ///< The current scroll speed of item view
+
+ bool mRefreshEnabled; ///< Whether to refresh the cache automatically
};
} // namespace Internal