#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/property-notification.h>
-#include <dali/devel-api/common/map-wrapper.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/object/property-array.h>
void ScrollTo(const Vector2& position, float duration);
/**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootSize
+ */
+ void SetOvershootSize( const Vector2& size );
+
+ /**
* @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
*/
void SetOvershootEffectColor( const Vector4& color );
private:
- typedef std::map<unsigned int, Actor> ItemPool;
- typedef ItemPool::iterator ItemPoolIter;
- typedef ItemPool::const_iterator ConstItemPoolIter;
-
Property::Array mlayoutArray;
- ItemPool mItemPool;
+ ItemContainer mItemPool;
ItemFactory& mItemFactory;
std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects
Actor mOvershootOverlay; ///< The overlay actor for overshoot effect