virtual void OnChildAdd(Actor& child);
/**
- * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * Called after a wheel-event is received by the owning actor.
+ * @param[in] actor Actor associated with the wheel event.
* @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
- virtual bool OnWheelEvent(const WheelEvent& event);
+ bool OnWheelEvent(Actor actor, const WheelEvent& event);
private: // From Control
float mScrollSpeed;
float mScrollOvershoot;
- Dali::Gesture::State mGestureState : 4;
+ GestureState mGestureState : 8;
bool mAnimatingOvershootOn : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
bool mAnimateOvershootOff : 1; ///< Whether we are currently animating overshoot to 1.0f/-1.0f (on) or to 0.0f (off)
bool mAnchoringEnabled : 1;