virtual void OnChildAdd(Actor& child);
/**
- * From CustomActorImpl; called after a wheel-event is received by the owning actor.
+ * Called after a wheel-event is received by the owning actor.
+ * @param[in] actor Actor associated with the wheel event.
* @param[in] event The wheel event.
* @return True if the event should be consumed.
*/
- virtual bool OnWheelEvent(const WheelEvent& event);
+ bool OnWheelEvent(Actor actor, const WheelEvent& event);
private: // From Control