void ItemView::OnInitialize()
{
- SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
-
RegisterCommonProperties();
Actor self = Self();
+ // Disable size negotiation for item views
+ self.SetRelayoutEnabled( false );
+
mScrollConnector = Dali::Toolkit::ScrollConnector::New();
mScrollPositionObject = mScrollConnector.GetScrollPositionObject();
mScrollConnector.ScrollPositionChangedSignal().Connect( this, &ItemView::OnScrollPositionChanged );
// Move the items to the new layout positions...
- bool resizeAnimationNeeded(false);
for (ConstItemPoolIter iter = mItemPool.begin(); iter != mItemPool.end(); ++iter)
{
unsigned int itemId = iter->first;
Vector3 size;
if(mActiveLayout->GetItemSize(itemId, targetSize, size))
{
- if( durationSeconds > 0.0f )
- {
- // Use a size animation
- if (!resizeAnimationNeeded)
- {
- resizeAnimationNeeded = true;
- RemoveAnimation(mResizeAnimation);
- mResizeAnimation = Animation::New(durationSeconds);
- }
-
- // The layout provides its own resize animation
- mActiveLayout->GetResizeAnimation(mResizeAnimation, actor, size, durationSeconds);
- }
- else
- {
- // resize immediately
- actor.SetSize(size);
- }
+ // resize immediately
+ actor.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ actor.SetPreferredSize( size.GetVectorXY() );
}
mActiveLayout->ApplyConstraints(actor, itemId, durationSeconds, mScrollPositionObject, Self() );
}
- if (resizeAnimationNeeded)
- {
- mResizeAnimation.Play();
- }
-
// Refresh the new layout
ItemRange range = GetItemRange(*mActiveLayout, targetSize, GetCurrentLayoutPosition(0), false/* don't reserve extra*/);
AddActorsWithinRange( range, durationSeconds );
}
}
+void ItemView::Refresh()
+{
+ for (ItemPoolIter iter = mItemPool.begin(); iter != mItemPool.end(); ++iter )
+ {
+ ReleaseActor( iter->first, iter->second );
+ }
+ mItemPool.clear();
+
+ DoRefresh(GetCurrentLayoutPosition(0), true);
+}
+
void ItemView::DoRefresh(float currentLayoutPosition, bool cacheExtra)
{
if (mActiveLayout)
Vector3 size;
if( mActiveLayout->GetItemSize( item.first, mActiveLayoutTargetSize, size ) )
{
- item.second.SetSize( size );
+ item.second.SetResizePolicy( FIXED, ALL_DIMENSIONS );
+ item.second.SetPreferredSize( size.GetVectorXY() );
}
mActiveLayout->ApplyConstraints( item.second, item.first, durationSeconds, mScrollPositionObject, Self() );