Merge "Remove unnamed namespace from DissolveEffect (Klocwork Error)" into devel...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / item-view / item-view-impl.cpp
index a181c9a..aa6443d 100644 (file)
@@ -46,14 +46,14 @@ namespace // Unnamed namespace
 
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ItemView, Toolkit::Scrollable, NULL)
 
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-position",     FLOAT,    LAYOUT_POSITION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-speed",        FLOAT,    SCROLL_SPEED)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutPosition",      FLOAT,    LAYOUT_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollSpeed",         FLOAT,    SCROLL_SPEED)
 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "overshoot",           FLOAT,    OVERSHOOT)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-direction",    VECTOR2,  SCROLL_DIRECTION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-orientation",  INTEGER,  LAYOUT_ORIENTATION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-content-size", FLOAT,    SCROLL_CONTENT_SIZE)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollDirection",     VECTOR2,  SCROLL_DIRECTION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutOrientation",   INTEGER,  LAYOUT_ORIENTATION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollContentSize",   FLOAT,    SCROLL_CONTENT_SIZE)
 
-DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layout-activated",    LAYOUT_ACTIVATED_SIGNAL )
+DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layoutActivated",     LAYOUT_ACTIVATED_SIGNAL )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -1080,14 +1080,18 @@ void ItemView::OnItemsRemoved()
   }
 }
 
-float ItemView::ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout)
+float ItemView::ClampFirstItemPosition( float targetPosition, const Vector3& targetSize, ItemLayout& layout, bool updateOvershoot )
 {
   Actor self = Self();
   float minLayoutPosition = layout.GetMinimumLayoutPosition(mItemFactory.GetNumberOfItems(), targetSize);
   float clamppedPosition = std::min(0.0f, std::max(minLayoutPosition, targetPosition));
-  mScrollOvershoot = targetPosition - clamppedPosition;
   self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX, Vector2(0.0f, -minLayoutPosition));
 
+  if( updateOvershoot )
+  {
+    mScrollOvershoot = targetPosition - clamppedPosition;
+  }
+
   return clamppedPosition;
 }
 
@@ -1442,9 +1446,9 @@ bool ItemView::IsLayoutScrollable(const Vector3& layoutSize)
 {
   Actor self = Self();
 
-  float currentLayoutPosition = ClampFirstItemPosition( GetCurrentLayoutPosition(0), layoutSize, *mActiveLayout );
-  float forwardClampedPosition = ClampFirstItemPosition(currentLayoutPosition + 1.0, layoutSize, *mActiveLayout);
-  float backwardClampedPosition = ClampFirstItemPosition(currentLayoutPosition - 1.0, layoutSize, *mActiveLayout);
+  float currentLayoutPosition = ClampFirstItemPosition( GetCurrentLayoutPosition(0), layoutSize, *mActiveLayout, false );
+  float forwardClampedPosition = ClampFirstItemPosition( currentLayoutPosition + 1.0, layoutSize, *mActiveLayout, false );
+  float backwardClampedPosition = ClampFirstItemPosition( currentLayoutPosition - 1.0, layoutSize, *mActiveLayout, false );
 
   return (fabs(forwardClampedPosition - backwardClampedPosition) > Math::MACHINE_EPSILON_0);
 }
@@ -1510,42 +1514,45 @@ void ItemView::EnableScrollOvershoot( bool enable )
   Actor self = Self();
   if( enable )
   {
-    Property::Index effectOvershootPropertyIndex = Property::INVALID_INDEX;
-    mOvershootOverlay = CreateBouncingEffectActor( effectOvershootPropertyIndex );
-    mOvershootOverlay.SetColor(mOvershootEffectColor);
-    mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
-    mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
-    self.Add(mOvershootOverlay);
-
-    Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint(mOvershootSize.height) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
-    constraint.Apply();
-
-    mOvershootOverlay.SetSize(mOvershootSize.width, mOvershootSize.height);
-
-    constraint = Constraint::New<Quaternion>( mOvershootOverlay, Actor::Property::ORIENTATION, OvershootOverlayRotationConstraint );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::POSITION, OvershootOverlayPositionConstraint );
-    constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<bool>( mOvershootOverlay, Actor::Property::VISIBLE, OvershootOverlayVisibilityConstraint );
-    constraint.AddSource( ParentSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<float>( mOvershootOverlay, effectOvershootPropertyIndex, EqualToConstraint() );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
+    if( !mOvershootOverlay )
+    {
+      Property::Index effectOvershootPropertyIndex = Property::INVALID_INDEX;
+      mOvershootOverlay = CreateBouncingEffectActor( effectOvershootPropertyIndex );
+      mOvershootOverlay.SetColor(mOvershootEffectColor);
+      mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
+      mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+      mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
+      self.Add(mOvershootOverlay);
+
+      Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint(mOvershootSize.height) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+      constraint.Apply();
+
+      mOvershootOverlay.SetSize(mOvershootSize.width, mOvershootSize.height);
+
+      constraint = Constraint::New<Quaternion>( mOvershootOverlay, Actor::Property::ORIENTATION, OvershootOverlayRotationConstraint );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::POSITION, OvershootOverlayPositionConstraint );
+      constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<bool>( mOvershootOverlay, Actor::Property::VISIBLE, OvershootOverlayVisibilityConstraint );
+      constraint.AddSource( ParentSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<float>( mOvershootOverlay, effectOvershootPropertyIndex, EqualToConstraint() );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+    }
   }
   else
   {