JavaScript binding for ItemView
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / item-view / item-view-impl.cpp
index 8caf3ff..86a869e 100644 (file)
@@ -42,21 +42,6 @@ using namespace Dali;
 namespace // Unnamed namespace
 {
 
-//Type registration
-
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ItemView, Toolkit::Scrollable, NULL)
-
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-position",     FLOAT,    LAYOUT_POSITION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-speed",        FLOAT,    SCROLL_SPEED)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "overshoot",           FLOAT,    OVERSHOOT)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-direction",    VECTOR2,  SCROLL_DIRECTION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-orientation",  INTEGER,  LAYOUT_ORIENTATION)
-DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-content-size", FLOAT,    SCROLL_CONTENT_SIZE)
-
-DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layout-activated",    LAYOUT_ACTIVATED_SIGNAL )
-
-DALI_TYPE_REGISTRATION_END()
-
 const float DEFAULT_MINIMUM_SWIPE_SPEED = 1.0f;
 const float DEFAULT_MINIMUM_SWIPE_DISTANCE = 3.0f;
 const float DEFAULT_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION = 0.1f;
@@ -256,6 +241,27 @@ namespace Internal
 namespace // unnamed namespace
 {
 
+//Type registration
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ItemView, Toolkit::Scrollable, NULL)
+
+DALI_PROPERTY_REGISTRATION( Toolkit, ItemView, "minimumSwipeSpeed",          FLOAT,     MINIMUM_SWIPE_SPEED          )
+DALI_PROPERTY_REGISTRATION( Toolkit, ItemView, "minimumSwipeDistance",       FLOAT,     MINIMUM_SWIPE_DISTANCE       )
+DALI_PROPERTY_REGISTRATION( Toolkit, ItemView, "wheelScrollDistanceStep",    FLOAT,     WHELL_SCROLL_DISTANCE_SPEED  )
+DALI_PROPERTY_REGISTRATION( Toolkit, ItemView, "snapToItemEnabled",          BOOLEAN,   SNAP_TO_ITEM_ENABLED         )
+DALI_PROPERTY_REGISTRATION( Toolkit, ItemView, "refreshInterval",            FLOAT,     REFRESH_INTERVAL             )
+
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutPosition",      FLOAT,    LAYOUT_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollSpeed",         FLOAT,    SCROLL_SPEED)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "overshoot",           FLOAT,    OVERSHOOT)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollDirection",     VECTOR2,  SCROLL_DIRECTION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutOrientation",   INTEGER,  LAYOUT_ORIENTATION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollContentSize",   FLOAT,    SCROLL_CONTENT_SIZE)
+
+DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layoutActivated",     LAYOUT_ACTIVATED_SIGNAL )
+
+DALI_TYPE_REGISTRATION_END()
+
 bool FindById( const ItemContainer& items, ItemId id )
 {
   for( ConstItemIter iter = items.begin(); items.end() != iter; ++iter )
@@ -1514,42 +1520,45 @@ void ItemView::EnableScrollOvershoot( bool enable )
   Actor self = Self();
   if( enable )
   {
-    Property::Index effectOvershootPropertyIndex = Property::INVALID_INDEX;
-    mOvershootOverlay = CreateBouncingEffectActor( effectOvershootPropertyIndex );
-    mOvershootOverlay.SetColor(mOvershootEffectColor);
-    mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
-    mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
-    self.Add(mOvershootOverlay);
-
-    Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint(mOvershootSize.height) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
-    constraint.Apply();
-
-    mOvershootOverlay.SetSize(mOvershootSize.width, mOvershootSize.height);
-
-    constraint = Constraint::New<Quaternion>( mOvershootOverlay, Actor::Property::ORIENTATION, OvershootOverlayRotationConstraint );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::POSITION, OvershootOverlayPositionConstraint );
-    constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<bool>( mOvershootOverlay, Actor::Property::VISIBLE, OvershootOverlayVisibilityConstraint );
-    constraint.AddSource( ParentSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ) );
-    constraint.Apply();
-
-    constraint = Constraint::New<float>( mOvershootOverlay, effectOvershootPropertyIndex, EqualToConstraint() );
-    constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
-    constraint.Apply();
+    if( !mOvershootOverlay )
+    {
+      Property::Index effectOvershootPropertyIndex = Property::INVALID_INDEX;
+      mOvershootOverlay = CreateBouncingEffectActor( effectOvershootPropertyIndex );
+      mOvershootOverlay.SetColor(mOvershootEffectColor);
+      mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
+      mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+      mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
+      self.Add(mOvershootOverlay);
+
+      Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint(mOvershootSize.height) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+      constraint.Apply();
+
+      mOvershootOverlay.SetSize(mOvershootSize.width, mOvershootSize.height);
+
+      constraint = Constraint::New<Quaternion>( mOvershootOverlay, Actor::Property::ORIENTATION, OvershootOverlayRotationConstraint );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::POSITION, OvershootOverlayPositionConstraint );
+      constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::SCROLL_DIRECTION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_ORIENTATION ) );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<bool>( mOvershootOverlay, Actor::Property::VISIBLE, OvershootOverlayVisibilityConstraint );
+      constraint.AddSource( ParentSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ) );
+      constraint.Apply();
+
+      constraint = Constraint::New<float>( mOvershootOverlay, effectOvershootPropertyIndex, EqualToConstraint() );
+      constraint.AddSource( ParentSource( Toolkit::ItemView::Property::OVERSHOOT ) );
+      constraint.Apply();
+    }
   }
   else
   {
@@ -1689,6 +1698,86 @@ bool ItemView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface*
   return connected;
 }
 
+void ItemView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+  Toolkit::ItemView itemView = Toolkit::ItemView::DownCast( Dali::BaseHandle( object ) );
+
+  if( itemView )
+  {
+    ItemView& itemViewImpl( GetImpl( itemView ) );
+    switch( index )
+    {
+      case Toolkit::ItemView::Property::MINIMUM_SWIPE_SPEED:
+      {
+        itemViewImpl.SetMinimumSwipeSpeed( value.Get<float>() );
+        break;
+      }
+      case Toolkit::ItemView::Property::MINIMUM_SWIPE_DISTANCE:
+      {
+        itemViewImpl.SetMinimumSwipeDistance( value.Get<float>() );
+        break;
+      }
+      case Toolkit::ItemView::Property::WHELL_SCROLL_DISTANCE_SPEED:
+      {
+        itemViewImpl.SetWheelScrollDistanceStep( value.Get<float>() );
+        break;
+      }
+      case Toolkit::ItemView::Property::SNAP_TO_ITEM_ENABLED:
+      {
+        itemViewImpl.SetAnchoring( value.Get<bool>() );
+        break;
+      }
+      case Toolkit::ItemView::Property::REFRESH_INTERVAL:
+      {
+        itemViewImpl.SetRefreshInterval( value.Get<float>() );
+        break;
+      }
+    }
+  }
+}
+
+Property::Value ItemView::GetProperty( BaseObject* object, Property::Index index )
+{
+  Property::Value value;
+
+  Toolkit::ItemView itemView = Toolkit::ItemView::DownCast( Dali::BaseHandle( object ) );
+
+  if( itemView )
+  {
+    ItemView& itemViewImpl( GetImpl( itemView ) );
+    switch( index )
+    {
+      case Toolkit::ItemView::Property::MINIMUM_SWIPE_SPEED:
+      {
+        value = itemViewImpl.GetMinimumSwipeSpeed();
+        break;
+      }
+      case Toolkit::ItemView::Property::MINIMUM_SWIPE_DISTANCE:
+      {
+        value = itemViewImpl.GetMinimumSwipeDistance();
+        break;
+      }
+      case Toolkit::ItemView::Property::WHELL_SCROLL_DISTANCE_SPEED:
+      {
+        value = itemViewImpl.GetWheelScrollDistanceStep();
+        break;
+      }
+      case Toolkit::ItemView::Property::SNAP_TO_ITEM_ENABLED:
+      {
+        value = itemViewImpl.GetAnchoring();
+        break;
+      }
+      case Toolkit::ItemView::Property::REFRESH_INTERVAL:
+      {
+        value = itemViewImpl.GetRefreshInterval();
+        break;
+      }
+    }
+  }
+
+  return value;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit