OvershootOverlayRotationConstraint() );
mOvershootOverlay.ApplyConstraint(constraint);
constraint = Constraint::New<Vector3>( Actor::POSITION,
ParentSource( Actor::SIZE ),
ParentSource( mPropertyScrollDirection ),
OvershootOverlayRotationConstraint() );
mOvershootOverlay.ApplyConstraint(constraint);
constraint = Constraint::New<Vector3>( Actor::POSITION,
ParentSource( Actor::SIZE ),
ParentSource( mPropertyScrollDirection ),