void ItemView::AddOverlay(Actor actor)
{
- actor.SetDrawMode( DrawMode::OVERLAY_2D );
+ actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
Self().Add(actor);
}
mOvershootOverlay.SetProperty( Actor::Property::COLOR,mOvershootEffectColor);
mOvershootOverlay.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT );
mOvershootOverlay.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
+ mOvershootOverlay.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
self.Add(mOvershootOverlay);
ApplyOvershootSizeConstraint( mOvershootOverlay, mOvershootSize.height );