}
}
+Vector2 ItemView::GetDomainSize() const
+{
+ Actor self = Self();
+
+ float minScrollPosition = self.GetProperty<float>(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN_Y);
+ float maxScrollPosition = self.GetProperty<float>(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX_Y);
+
+ return Vector2(0.0f, fabs(GetScrollPosition(minScrollPosition, self.GetCurrentSize()) - GetScrollPosition(-maxScrollPosition, self.GetCurrentSize())));
+}
+
bool ItemView::IsLayoutScrollable(const Vector3& layoutSize)
{
Actor self = Self();