void ItemView::OnInitialize()
{
+ Scrollable::OnInitialize();
+
Actor self = Self();
Vector2 stageSize = Stage::GetCurrent().GetSize();
{
const Property::Value& element = layouts.GetElementAt( arrayIdx );
- Property::Map* layout = element.GetMap();
+ const Property::Map* layout = element.GetMap();
if( layout != NULL )
{
for( unsigned int mapIdx = 0, mapCount = (*layout).Count(); mapIdx < mapCount; ++mapIdx )