/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
float GridLayout::GetItemScrollToPosition(unsigned int itemId) const
{
- float rowIndex = static_cast<float>(itemId / mImpl->mNumberOfColumns);
+ float rowIndex = static_cast< float >( itemId ) / mImpl->mNumberOfColumns;
return -rowIndex * static_cast<float>(mImpl->mNumberOfColumns);
}
itemSize.height = itemSize.depth = itemSize.width * 0.75f;
}
-void GridLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
- if(animation)
- {
- Vector3 currentSize( actor.GetCurrentSize() );
- Vector3 shrink( currentSize );
-
- shrink.width = std::min(size.width, currentSize.width);
- shrink.height = std::min(size.height, currentSize.height);
-
- // Do a nonlinear size animation to shrink the actor first when the actor size changes,
- // so that we can avoid the actors overlapping during orientation change.
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), shrink, AlphaFunction::EASE_OUT, TimePeriod( 0.0f, durationSeconds * 0.5f ) );
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, AlphaFunction::EASE_IN, TimePeriod( 0.0f, durationSeconds ) );
- }
-}
-
Degree GridLayout::GetScrollDirection() const
{
Degree scrollDirection(0.0f);