Renaming of enum values for coding standards compliance.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / item-view / grid-layout.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 9339f0a..435cbf3
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -25,6 +25,7 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
+#include <dali-toolkit/public-api/controls/scrollable/item-view/default-item-layout-property.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -390,7 +391,7 @@ float GridLayout::GetClosestAnchorPosition(float layoutPosition) const
 
 float GridLayout::GetItemScrollToPosition(unsigned int itemId) const
 {
-  float rowIndex = static_cast<float>(itemId / mImpl->mNumberOfColumns);
+  float rowIndex = static_cast< float >( itemId ) / mImpl->mNumberOfColumns;
   return -rowIndex * static_cast<float>(mImpl->mNumberOfColumns);
 }
 
@@ -506,23 +507,6 @@ void GridLayout::GetDefaultItemSize( unsigned int itemId, const Vector3& layoutS
   itemSize.height = itemSize.depth = itemSize.width * 0.75f;
 }
 
-void GridLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
-  if(animation)
-  {
-    Vector3 currentSize( actor.GetCurrentSize() );
-    Vector3 shrink( currentSize );
-
-    shrink.width = std::min(size.width, currentSize.width);
-    shrink.height = std::min(size.height, currentSize.height);
-
-    // Do a nonlinear size animation to shrink the actor first when the actor size changes,
-    // so that we can avoid the actors overlapping during orientation change.
-    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), shrink, AlphaFunction::EASE_OUT, TimePeriod( 0.0f, durationSeconds * 0.5f ) );
-    animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size, AlphaFunction::EASE_IN, TimePeriod( 0.0f, durationSeconds ) );
-  }
-}
-
 Degree GridLayout::GetScrollDirection() const
 {
   Degree scrollDirection(0.0f);
@@ -612,7 +596,7 @@ void GridLayout::ApplyConstraints( Actor& actor, const int itemId, const Vector3
 
     // Color constraint
     constraint = Constraint::New< Vector4 >( actor, Actor::Property::COLOR, &GridColorConstraint );
-    constraint.SetRemoveAction( Dali::Constraint::Discard );
+    constraint.SetRemoveAction( Dali::Constraint::DISCARD );
     constraint.Apply();
 
     // Visibility constraint
@@ -633,11 +617,72 @@ void GridLayout::ApplyConstraints( Actor& actor, const int itemId, const Vector3
     }
     constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_POSITION ) );
     constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
-    constraint.SetRemoveAction( Dali::Constraint::Discard );
+    constraint.SetRemoveAction( Dali::Constraint::DISCARD );
     constraint.Apply();
   }
 }
 
+void GridLayout::SetGridLayoutProperties(const Property::Map& properties)
+{
+  // Set any properties specified for gridLayout.
+  for( unsigned int idx = 0, mapCount = properties.Count(); idx < mapCount; ++idx )
+  {
+    KeyValuePair propertyPair = properties.GetKeyValue( idx );
+    switch(DefaultItemLayoutProperty::Property(propertyPair.first.indexKey))
+    {
+      case DefaultItemLayoutProperty::GRID_COLUMN_NUMBER:
+      {
+        SetNumberOfColumns(propertyPair.second.Get<int>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_ROW_SPACING:
+      {
+        SetRowSpacing(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_COLUMN_SPACING:
+      {
+        SetColumnSpacing(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_TOP_MARGIN:
+      {
+        SetTopMargin(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN:
+      {
+        SetBottomMargin(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_SIDE_MARGIN:
+      {
+        SetSideMargin(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR:
+      {
+        SetScrollSpeedFactor(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED:
+      {
+        SetMaximumSwipeSpeed(propertyPair.second.Get<float>());
+        break;
+      }
+      case DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION:
+      {
+        SetItemFlickAnimationDuration(propertyPair.second.Get<float>());
+        break;
+      }
+      default:
+      {
+        break;
+      }
+    }
+  }
+}
+
 Vector3 GridLayout::GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
 {
   Vector3 itemPosition = Vector3::ZERO;
@@ -716,6 +761,10 @@ int GridLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Cont
       }
       break;
     }
+    default:
+    {
+      break;
+    }
   }
   return itemID;
 }