// Color constraint
constraint = Constraint::New< Vector4 >( actor, Actor::Property::COLOR, &GridColorConstraint );
- constraint.SetRemoveAction( Dali::Constraint::Discard );
+ constraint.SetRemoveAction( Dali::Constraint::DISCARD );
constraint.Apply();
// Visibility constraint
}
constraint.AddSource( ParentSource( Toolkit::ItemView::Property::LAYOUT_POSITION ) );
constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- constraint.SetRemoveAction( Dali::Constraint::Discard );
+ constraint.SetRemoveAction( Dali::Constraint::DISCARD );
constraint.Apply();
}
}