* // start the bouncing animation
* Animation anim = Animation::New(2.0f);
- * anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunctions::Sin );
+ * anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunction::SIN );
* anim.Play();
* @endcode
*