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Remove uniform mapping.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
scrollable
/
bouncing-effect-actor.cpp
diff --git
a/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
b/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
index
2583616
..
fcaaac3
100644
(file)
--- a/
dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
+++ b/
dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
@@
-122,8
+122,7
@@
Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex )
meshActor.AddRenderer( renderer );
// Register property
meshActor.AddRenderer( renderer );
// Register property
- bouncePropertyIndex = meshActor.RegisterProperty("bounce-coefficient", 0.f);
- meshActor.AddUniformMapping( bouncePropertyIndex, "uBounceCoefficient" );
+ bouncePropertyIndex = meshActor.RegisterProperty("uBounceCoefficient", 0.f);
return meshActor;
}
return meshActor;
}