#include <dali/public-api/object/property-map.h>
#include <dali/devel-api/object/property-buffer.h>
#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/texture-set.h>
#include <dali/devel-api/rendering/renderer.h>
#include <dali/devel-api/rendering/shader.h>
meshGeometry.AddVertexBuffer( vertices );
meshGeometry.SetIndexBuffer( indices );
- // Create material
+ // Create the shader
Shader shader = Shader::New( MESH_VERTEX_SHADER, MESH_FRAGMENT_SHADER );
- Material material = Material::New( shader );
// Create renderer
- Renderer renderer = Renderer::New( meshGeometry, material );
+ Renderer renderer = Renderer::New( meshGeometry, shader );
// Create actor
Actor meshActor= Actor::New();