Move new mesh API to devel-api.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / bouncing-effect-actor.cpp
index 2583616..177f927 100644 (file)
 #include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/actors/renderer.h>
-#include <dali/public-api/geometry/geometry.h>
 #include <dali/public-api/math/vector3.h>
-#include <dali/public-api/object/property-buffer.h>
 #include <dali/public-api/object/property-map.h>
-#include <dali/public-api/shader-effects/material.h>
-#include <dali/public-api/shader-effects/shader.h>
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/shader.h>
 
 namespace Dali
 {
@@ -122,8 +122,7 @@ Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex )
   meshActor.AddRenderer( renderer );
 
   // Register property
-  bouncePropertyIndex = meshActor.RegisterProperty("bounce-coefficient", 0.f);
-  meshActor.AddUniformMapping( bouncePropertyIndex, "uBounceCoefficient" );
+  bouncePropertyIndex = meshActor.RegisterProperty("uBounceCoefficient", 0.f);
 
   return meshActor;
 }