#include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/renderer.h>
-#include <dali/public-api/geometry/geometry.h>
#include <dali/public-api/math/vector3.h>
-#include <dali/public-api/object/property-buffer.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/public-api/shader-effects/material.h>
-#include <dali/public-api/shader-effects/shader.h>
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/shader.h>
namespace Dali
{
meshActor.AddRenderer( renderer );
// Register property
- bouncePropertyIndex = meshActor.RegisterProperty("bounce-coefficient", 0.f);
- meshActor.AddUniformMapping( bouncePropertyIndex, "uBounceCoefficient" );
+ bouncePropertyIndex = meshActor.RegisterProperty("uBounceCoefficient", 0.f);
return meshActor;
}