+++ /dev/null
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-#include <dali-toolkit/internal/controls/scroll-component/scroll-bar-internal-impl.h>
-#include <dali-toolkit/public-api/enums.h>
-
-using namespace Dali;
-
-namespace
-{
-/**
- * Squares input value
- * i.e. y = x*x
- * @param[in] x Input value to be squared
- * @return Result (x*x)
- */
-template<typename T>
-inline T Square(T x)
-{
- return x*x;
-}
-
-const char* BAR_TAB_IMAGE_PATH = DALI_IMAGE_DIR "popup_scroll.png";
-const Vector4 BAR_TAB_NINE_PATCH_BORDER(0.0f, 12.0f, 14.0f, 14.0f);
-const Vector3 BAR_TAB_SIZE(18.0f, 72.0f, 0.0f);
-const Vector3 BAR_TAB_OFFSET_V(-18.0f, 0.0f, 0.1f);
-const Vector3 BAR_TAB_OFFSET_H(0.0f, -18.0f, 0.1f);
-const float BAR_CONTRACT_DELAY(0.8f);
-const float BAR_SHOW_TIME(0.4f);
-const float BAR_HIDE_TIME(0.5f);
-const int SECOND_UNIT(1000);
-
-/**
- * ScrollBarInternal Visibility Constraint
- * Returns whether scroll bar is visible
- */
-bool ScrollBarInternalVisibilityConstraint(const bool& current,
- const PropertyInput& canScrollProperty)
-{
- bool canScroll = canScrollProperty.GetBoolean();
- return canScroll;
-}
-
-/**
- * ScrollBarInternal Size Constraint
- * Resize ScrollBarInternal Size depends on both ScrollSize and DomainSize
- */
-struct ScrollBarInternalSizeConstraint
-{
- /**
- * @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
- * or a horizontal one (false)
- */
- ScrollBarInternalSizeConstraint(bool vertical)
- : mVertical(vertical)
- {
- }
-
- /**
- * Constraint operator
- * @param[in] current The current ScrollBarInternal size
- * @param[in] scrollMinProperty The container's minimum position.
- * @param[in] scrollMaxProperty The container's maximum position.
- * @param[in] scrollDirectionProperty The container's scroll direction.
- * @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBarInternal position is returned.
- */
- Vector3 operator()(const Vector3& current,
- const PropertyInput& scrollMinProperty,
- const PropertyInput& scrollMaxProperty,
- const PropertyInput& scrollDirectionProperty,
- const PropertyInput& scrollSizeProperty)
- {
- const Vector3& min = scrollMinProperty.GetVector3();
- const Vector3& max = scrollMaxProperty.GetVector3();
- const Vector3& scrollDirection = scrollDirectionProperty.GetVector3();
- const Toolkit::ControlOrientation::Type& orientation = static_cast<Toolkit::ControlOrientation::Type>(scrollDirection.z);
- const Vector3& size = scrollSizeProperty.GetVector3();
- const Vector3 domainSize = max - min;
-
- if (mVertical && Toolkit::IsVertical(orientation))
- {
- float mod = fabsf(domainSize.height) > size.height ? size.height * ( size.height / fabsf(domainSize.height) ) : size.height * ( (size.height - fabsf(domainSize.height * 0.5f)) / size.height);
- return Vector3( current.width, mod, current.depth );
- }
- else
- {
- float mod = fabsf(domainSize.height) > size.width ? size.width * ( size.width / fabsf(domainSize.height) ) : size.width * ( (size.width - fabsf(domainSize.height * 0.5f)) / size.width);
- return Vector3( current.width, mod, current.depth );
- }
- }
-
- bool mVertical; ///< Whether vertical or horizontal
-};
-
-/**
- * ScrollBarInternal rotation Constraint
- * Rotate ScrollBarInternal depends on the scroll direction
- */
-struct ScrollBarInternalRotationConstraint
-{
- /**
- * @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
- * or a horizontal one (false)
- */
- ScrollBarInternalRotationConstraint(bool vertical)
- : mVertical(vertical)
- {
- }
-
- /**
- * Constraint operator
- * @param[in] current The current ScrollBarInternal rotation
- * @param[in] scrollDirectionProperty The container's scroll direction.
- * @return The new ScrollBarInternal rotation is returned.
- */
- Quaternion operator()(const Quaternion& current,
- const PropertyInput& scrollDirectionProperty)
- {
- const Vector3& scrollDirection = scrollDirectionProperty.GetVector3();
- const Toolkit::ControlOrientation::Type& orientation = static_cast<Toolkit::ControlOrientation::Type>(scrollDirection.z);
-
- if( (mVertical && Toolkit::IsVertical(orientation)) || (!mVertical && Toolkit::IsHorizontal(orientation)) )
- {
- return Quaternion(0.0f, Vector3::ZAXIS);
- }
- else
- {
- return Quaternion(0.5f * Math::PI, Vector3::ZAXIS);
- }
- }
-
- bool mVertical; ///< Whether vertical or horizontal
-};
-
-/**
- * ScrollBarInternal Position Constraint
- * Positions the scroll bar to reflect the current scroll position
- * within the domain.
- */
-struct ScrollBarInternalPositionConstraint
-{
- /**
- * @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
- * or a horizontal one (false)
- * @param[in] wrap Whether to base scrollbar on original position or wrapped position
- */
- ScrollBarInternalPositionConstraint(bool vertical, bool wrap = false)
- : mVertical(vertical),
- mWrap(wrap)
- {
- }
-
- /**
- * Constraint operator
- * @param[in] current The current ScrollBarInternal position
- * @param[in] scrollBarSizeProperty ScrollBarInternal size
- * @param[in] scrollRelativePositionProperty The container's relative position (from 0.0 -> 1.0 in each axis)
- * @param[in] scrollMinProperty The container's minimum position.
- * @param[in] scrollMaxProperty The container's maximum position.
- * @param[in] scrollDirectionProperty The container's scroll direction.
- * @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBarInternal position is returned.
- */
- Vector3 operator()(const Vector3& current,
- const PropertyInput& scrollBarSizeProperty,
- const PropertyInput& scrollRelativePositionProperty,
- const PropertyInput& scrollMinProperty,
- const PropertyInput& scrollMaxProperty,
- const PropertyInput& scrollDirectionProperty,
- const PropertyInput& scrollSizeProperty)
- {
- Vector3 barSize = scrollBarSizeProperty.GetVector3();
- Vector3 relativePosition = scrollRelativePositionProperty.GetVector3();
- Vector3 size = scrollSizeProperty.GetVector3();
- const Vector3& min = scrollMinProperty.GetVector3();
- const Vector3& max = scrollMaxProperty.GetVector3();
- const Vector3& scrollDirection = scrollDirectionProperty.GetVector3();
- const Toolkit::ControlOrientation::Type& orientation = static_cast<Toolkit::ControlOrientation::Type>(scrollDirection.z);
-
- Vector3 domainSize = max - min;
- domainSize.x = fabsf(domainSize.x);
- domainSize.y = fabsf(domainSize.y);
- domainSize -= size;
-
- Vector3 mask; // Mask movement aspect of scroll bar
- Vector3 relativeOffset; // base position of scroll bar in relation to the container
- Vector3 absoluteOffset; // absolute offset position of scroll bar
-
- if(mVertical)
- {
- switch(orientation)
- {
- case Toolkit::ControlOrientation::Up:
- {
- mask = Vector3::YAXIS;
- relativeOffset = (scrollDirection.y < 0.0f && relativePosition.y <= 0.0f) ? Vector3(1.0f, 1.0f, 0.0f) : Vector3(1.0f, 0.0f, 0.0f); // Right side of stage.
- absoluteOffset = (scrollDirection.y < 0.0f && relativePosition.y <= 0.0f) ? BAR_TAB_OFFSET_V + Vector3( barSize.width * 0.5f, -barSize.height * 0.5f, 1.0f ) : BAR_TAB_OFFSET_V + Vector3( barSize.width * 0.5f, barSize.height * 0.5f, 1.0f );
- break;
- }
- case Toolkit::ControlOrientation::Left:
- {
- mask = Vector3::XAXIS;
- relativeOffset = (scrollDirection.x <= 0.0f && relativePosition.y <= 0.0f) ? Vector3(1.0f, 0.0f, 0.0f) : Vector3(0.0f, 0.0f, 0.0f); // Bottom side of stage.
- absoluteOffset = (scrollDirection.x <= 0.0f && relativePosition.y <= 0.0f) ? Vector3( -barSize.height * 0.5f, barSize.width * 0.5f, 1.0f ) : Vector3( barSize.height * 0.5f, barSize.width * 0.5f, 1.0f );
- break;
- }
- case Toolkit::ControlOrientation::Down:
- {
- mask = Vector3::YAXIS;
- relativeOffset = (scrollDirection.y <= 0.0f && relativePosition.y <= 0.0f) ? Vector3(0.0f, 1.0f, 0.0f) : Vector3(0.0f, 0.0f, 0.0f); // Left side of stage.
- absoluteOffset = (scrollDirection.y <= 0.0f && relativePosition.y <= 0.0f) ? Vector3( barSize.width * 0.5f, -barSize.height * 0.5f, 1.0f ) : Vector3( barSize.width * 0.5f, barSize.height * 0.5f, 1.0f );
- break;
- }
- case Toolkit::ControlOrientation::Right:
- {
- mask = Vector3::XAXIS;
- relativeOffset = (scrollDirection.x <= 0.0f && relativePosition.y <= 0.0f) ? Vector3(1.0f, 1.0f, 0.0f) : Vector3(0.0f, 1.0f, 0.0f); // Up side of stage.
- absoluteOffset = (scrollDirection.x <= 0.0f && relativePosition.y <= 0.0f) ? Vector3( -barSize.height * 0.5f, -barSize.width * 0.5f, 1.0f ) : Vector3( barSize.height * 0.5f, -barSize.width * 0.5f, 1.0f );
- break;
- }
- }
- }
- else
- {
- mask = Vector3::XAXIS;
- relativeOffset = Vector3(0.0f, 1.0f, 0.0f); // Bottom side of stage.
- absoluteOffset = BAR_TAB_OFFSET_H + Vector3( barSize.height * 0.5f, barSize.width * 0.5f, 1.0f );
- }
-
- Vector3 maskedRelativePosition = Toolkit::IsVertical(orientation) ? Vector3(relativePosition.x * (size.x-barSize.y), relativePosition.y * (size.y-barSize.y), 0.0f) * mask
- : Vector3(relativePosition.y * (size.x-barSize.y), relativePosition.x * (size.y-barSize.y), 0.0f) * mask;
-
- Vector3 finalPosition = relativeOffset * size + absoluteOffset + maskedRelativePosition;
-
- // If Wrapped Slider, then position 1 domain either before or after current slider.
- if(mWrap)
- {
- if(finalPosition.x < 0.5f)
- {
- finalPosition.x += size.x;
- }
- else
- {
- finalPosition.x -= size.x;
- }
-
- if(finalPosition.y < 0.5f)
- {
- finalPosition.y += size.y;
- }
- else
- {
- finalPosition.y -= size.y;
- }
- }
-
- return finalPosition;
- }
-
- bool mVertical; ///< Whether vertical or horizontal.
- bool mWrap; ///< Whether to wrap this position.
-};
-
-/**
- * ScrollBarInternal HitSize Constraint
- * Resizes HitArea to size of the container.
- */
-struct ScrollBarInternalHitSizeConstraint
-{
- /**
- * @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
- * or a horizontal one (false)
- * @param[in] thickness The thickness of the scrollbar
- */
- ScrollBarInternalHitSizeConstraint(bool vertical,
- float thickness)
- : mVertical(vertical),
- mThickness(thickness)
- {
- }
-
- /**
- * Constraint operator
- * @param[in] current The current HitSize
- * @param[in] scrollDirectionProperty The container's scroll direction.
- * @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBarInternal Hit Area size is returned.
- */
- Vector3 operator()(const Vector3& current,
- const PropertyInput& scrollDirectionProperty,
- const PropertyInput& scrollSizeProperty)
- {
- const Vector3& scrollDirection = scrollDirectionProperty.GetVector3();
- const Toolkit::ControlOrientation::Type& orientation = static_cast<Toolkit::ControlOrientation::Type>(scrollDirection.z);
- Vector3 size = scrollSizeProperty.GetVector3();
-
- Vector3 mask; // Mask size aspect of hit area.
- Vector3 offset; // Add Offset size.
-
- if( (mVertical && Toolkit::IsVertical(orientation)) || (!mVertical && Toolkit::IsHorizontal(orientation)) )
- {
- mask = Vector3::YAXIS;
- offset = Vector3::XAXIS * mThickness;
- }
- else
- {
- mask = Vector3::XAXIS;
- offset = Vector3::YAXIS * mThickness;
- }
-
- return size * mask + offset;
- }
-
- bool mVertical; ///< Whether vertical or horizontal.
- float mThickness; ///< Thickness of the scroll bar
-};
-
-} // unnamed namespace
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
-
-namespace
-{
-
-using namespace Dali;
-
-BaseHandle Create()
-{
- return BaseHandle();
-}
-
-TypeRegistration mType( typeid(Toolkit::ScrollBarInternal), typeid(Toolkit::ScrollComponent), Create );
-
-}
-
-ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertical)
-: mContainer(static_cast<Toolkit::Internal::Scrollable&>(container.GetImplementation())),
- mVertical(vertical),
- mAxisMask(vertical ? Vector3::YAXIS : Vector3::XAXIS),
- mDragMode(false)
-{
- Image sliderImage = Image::New( BAR_TAB_IMAGE_PATH );
-
- mSlider = ImageActor::New( sliderImage );
- mSlider.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSlider.SetAnchorPoint( AnchorPoint::CENTER );
- mSlider.SetSize( BAR_TAB_SIZE );
- mSlider.SetStyle( ImageActor::STYLE_NINE_PATCH );
- mSlider.SetNinePatchBorder( BAR_TAB_NINE_PATCH_BORDER );
-
- // A duplicate Slider should appear 1 domain away from the original Slider
- mSliderWrap = ImageActor::New( sliderImage );
- mSliderWrap.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSliderWrap.SetAnchorPoint( AnchorPoint::CENTER );
- mSliderWrap.SetSize( BAR_TAB_SIZE );
- mSliderWrap.SetStyle( ImageActor::STYLE_NINE_PATCH );
- mSliderWrap.SetNinePatchBorder( BAR_TAB_NINE_PATCH_BORDER );
-
- // target the container to observe for scrolling
- Actor target = mContainer.Self();
- Constraint constraint = Constraint::New<bool>( Actor::VISIBLE,
- Source( target, vertical ? target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_VERTICAL) : target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_HORIZONTAL)),
- ScrollBarInternalVisibilityConstraint );
- mSlider.ApplyConstraint( constraint );
- mSliderWrap.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Vector3>( Actor::SIZE,
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- Source( target, Actor::SIZE ),
- ScrollBarInternalSizeConstraint( vertical ) );
- mSlider.ApplyConstraint( constraint );
- mSliderWrap.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Quaternion>( Actor::ROTATION,
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- ScrollBarInternalRotationConstraint( vertical ) );
- mSlider.ApplyConstraint( constraint );
- mSliderWrap.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Vector3>( Actor::POSITION,
- Source( mSlider, Actor::SIZE),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- Source( target, Actor::SIZE ),
- ScrollBarInternalPositionConstraint(vertical) );
-
- mSlider.ApplyConstraint( constraint );
-
- constraint = Constraint::New<Vector3>( Actor::POSITION,
- Source( mSlider, Actor::SIZE),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- Source( target, Actor::SIZE ),
- ScrollBarInternalPositionConstraint(vertical, true) );
- mSliderWrap.ApplyConstraint( constraint );
-
- // Add Sliders to internal Actor, to avoid mixing up with regular
- // Actors added by user.
- mContainer.AddOverlay( mSlider );
- mContainer.AddOverlay( mSliderWrap );
- mContainer.ScrollStartedSignal().Connect( this, &ScrollBarInternal::OnStarted );
- mContainer.ScrollCompletedSignal().Connect( this, &ScrollBarInternal::OnCompleted );
-
- // Hit Area for dragging slider /////////////////////////////////////////////
- mHitArea = Actor::New();
- mHitArea.SetPosition(0.0f, 0.0f, 0.2f);
-
- mContainer.AddOverlay( mHitArea );
- constraint = Constraint::New<Vector3>( Actor::SIZE,
- Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- Source( target, Actor::SIZE ),
- ScrollBarInternalHitSizeConstraint(vertical, BAR_TAB_SIZE.width) );
- mHitArea.ApplyConstraint( constraint );
-
- if(vertical)
- {
- mHitArea.SetParentOrigin(ParentOrigin::CENTER_RIGHT);
- mHitArea.SetAnchorPoint(AnchorPoint::CENTER_RIGHT);
- }
- else
- {
- mHitArea.SetParentOrigin(ParentOrigin::BOTTOM_CENTER);
- mHitArea.SetAnchorPoint(AnchorPoint::BOTTOM_CENTER);
- }
-
- WaitingContractDelay();
-}
-
-ScrollBarInternal::~ScrollBarInternal()
-{
- DestructTimer();
-}
-
-void ScrollBarInternal::OnInitialize()
-{
- EnableGestureDetection(Gesture::Type(Gesture::Pan));
-}
-
-void ScrollBarInternal::OnDisconnect()
-{
- // Disconnect all connected callback functions.
- mContainer.RemoveOverlay( mSlider );
- mContainer.RemoveOverlay( mSliderWrap );
-}
-
-void ScrollBarInternal::OnPanGesture(Actor actor, PanGesture gesture)
-{
- switch(gesture.state)
- {
- case Gesture::Started:
- {
- mDragMode = true;
- Show();
- mScrollStart = mContainer.GetCurrentScrollPosition();
- mGestureDisplacement = Vector3::ZERO;
- break;
- }
- case Gesture::Continuing:
- {
- Vector3 delta(gesture.displacement.x, gesture.displacement.y, 0.0f);
- mGestureDisplacement+=delta;
-
- Vector3 size = mContainer.Self().GetCurrentSize();
- Vector3 span = size - Vector3(BAR_TAB_SIZE.y, BAR_TAB_SIZE.y, 1.0f);
- Vector3 domainSize = mContainer.GetDomainSize();
-
- Vector3 position = mScrollStart + mGestureDisplacement * mAxisMask * domainSize / span;
- mContainer.ScrollTo(position, 0.0f);
- break;
- }
- default:
- {
- mDragMode = false;
- break;
- }
- }
-}
-
-void ScrollBarInternal::OnStarted(const Vector3& position)
-{
- // TODO: Need to disable this for the scrollbar which isn't being scrolled.
- if(!mDragMode)
- {
- mDragMode = true;
- Show();
- }
-}
-
-void ScrollBarInternal::OnCompleted(const Vector3& position)
-{
- if( mDragMode )
- {
- mDragMode = false;
-
- WaitingContractDelay();
- }
-}
-
-bool ScrollBarInternal::OnContractDelayExpired()
-{
- if ( !mDragMode )
- {
- Hide();
- }
-
- DestructTimer();
-
- return true;
-}
-
-void ScrollBarInternal::Show()
-{
- // Cancel any animation
- if(mAnimation)
- {
- mAnimation.Clear();
- mAnimation.Reset();
- }
-
- mAnimation = Animation::New( BAR_SHOW_TIME );
- mAnimation.OpacityTo( mSlider, 1.0f, AlphaFunctions::EaseIn );
- mAnimation.OpacityTo( mSliderWrap, 1.0f, AlphaFunctions::EaseIn );
- mAnimation.Play();
-
- DestructTimer();
-}
-
-void ScrollBarInternal::Hide()
-{
- // Cancel any animation
- if(mAnimation)
- {
- mAnimation.Clear();
- mAnimation.Reset();
- }
-
- mAnimation = Animation::New( BAR_HIDE_TIME );
- mAnimation.OpacityTo( mSlider, 0.0f, AlphaFunctions::EaseIn );
- mAnimation.OpacityTo( mSliderWrap, 0.0f, AlphaFunctions::EaseIn );
- mAnimation.Play();
-}
-
-void ScrollBarInternal::CreateTimer()
-{
- if( !mTimer )
- {
- // Create timer for contract delay
- mTimer = Timer::New( BAR_CONTRACT_DELAY * SECOND_UNIT );
- mTimer.TickSignal().Connect( this, &ScrollBarInternal::OnContractDelayExpired );
- }
-}
-
-void ScrollBarInternal::DestructTimer()
-{
- if( mTimer )
- {
- mTimer.Stop();
- mTimer.TickSignal().Disconnect( this, &ScrollBarInternal::OnContractDelayExpired );
- mTimer.Reset();
- }
-}
-
-void ScrollBarInternal::WaitingContractDelay()
-{
- CreateTimer();
- mTimer.Start();
-}
-
-Toolkit::ScrollBarInternal ScrollBarInternal::New(Toolkit::Scrollable& container, bool vertical)
-{
- // Create the implementation, temporarily owned by this handle on stack
- IntrusivePtr< ScrollBarInternal > impl = new ScrollBarInternal( container, vertical );
-
- // Pass ownership to CustomActor handle
- Toolkit::ScrollBarInternal handle( *impl );
-
- // Second-phase init of the implementation
- // This can only be done after the CustomActor connection has been made...
- impl->Initialize();
-
- return handle;
-}
-
-} // namespace Internal
-
-} // namespace Toolkit
-
-} // namespace Dali