mSlider.ApplyConstraint( constraint );
mSliderWrap.ApplyConstraint( constraint );
- constraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
ScrollBarInternalRotationConstraint( vertical ) );
mSlider.ApplyConstraint( constraint );
}
mAnimation = Animation::New( BAR_SHOW_TIME );
- mAnimation.OpacityTo( mSlider, 1.0f, AlphaFunctions::EaseIn );
- mAnimation.OpacityTo( mSliderWrap, 1.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( mSlider, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( mSliderWrap, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn );
mAnimation.Play();
DestructTimer();
}
mAnimation = Animation::New( BAR_HIDE_TIME );
- mAnimation.OpacityTo( mSlider, 0.0f, AlphaFunctions::EaseIn );
- mAnimation.OpacityTo( mSliderWrap, 0.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( mSlider, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( mSliderWrap, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
mAnimation.Play();
}