mSlider.ApplyConstraint( constraint );
mSliderWrap.ApplyConstraint( constraint );
- constraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
ScrollBarInternalRotationConstraint( vertical ) );
mSlider.ApplyConstraint( constraint );