// limitations under the License.
//
-#include <dali-toolkit/internal/controls/scroll-component/scroll-bar-impl.h>
+#include <dali-toolkit/internal/controls/scroll-component/scroll-bar-internal-impl.h>
#include <dali-toolkit/public-api/enums.h>
using namespace Dali;
const int SECOND_UNIT(1000);
/**
- * ScrollBar Visibility Constraint
+ * ScrollBarInternal Visibility Constraint
* Returns whether scroll bar is visible
*/
-bool ScrollBarVisibilityConstraint(const bool& current,
+bool ScrollBarInternalVisibilityConstraint(const bool& current,
const PropertyInput& canScrollProperty)
{
bool canScroll = canScrollProperty.GetBoolean();
}
/**
- * ScrollBar Size Constraint
- * Resize ScrollBar Size depends on both ScrollSize and DomainSize
+ * ScrollBarInternal Size Constraint
+ * Resize ScrollBarInternal Size depends on both ScrollSize and DomainSize
*/
-struct ScrollBarSizeConstraint
+struct ScrollBarInternalSizeConstraint
{
/**
* @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
* or a horizontal one (false)
*/
- ScrollBarSizeConstraint(bool vertical)
+ ScrollBarInternalSizeConstraint(bool vertical)
: mVertical(vertical)
{
}
/**
* Constraint operator
- * @param[in] current The current ScrollBar size
+ * @param[in] current The current ScrollBarInternal size
* @param[in] scrollMinProperty The container's minimum position.
* @param[in] scrollMaxProperty The container's maximum position.
* @param[in] scrollDirectionProperty The container's scroll direction.
* @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBar position is returned.
+ * @return The new ScrollBarInternal position is returned.
*/
Vector3 operator()(const Vector3& current,
const PropertyInput& scrollMinProperty,
};
/**
- * ScrollBar rotation Constraint
- * Rotate ScrollBar depends on the scroll direction
+ * ScrollBarInternal rotation Constraint
+ * Rotate ScrollBarInternal depends on the scroll direction
*/
-struct ScrollBarRotationConstraint
+struct ScrollBarInternalRotationConstraint
{
/**
* @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
* or a horizontal one (false)
*/
- ScrollBarRotationConstraint(bool vertical)
+ ScrollBarInternalRotationConstraint(bool vertical)
: mVertical(vertical)
{
}
/**
* Constraint operator
- * @param[in] current The current ScrollBar rotation
+ * @param[in] current The current ScrollBarInternal rotation
* @param[in] scrollDirectionProperty The container's scroll direction.
- * @return The new ScrollBar rotation is returned.
+ * @return The new ScrollBarInternal rotation is returned.
*/
Quaternion operator()(const Quaternion& current,
const PropertyInput& scrollDirectionProperty)
};
/**
- * ScrollBar Position Constraint
+ * ScrollBarInternal Position Constraint
* Positions the scroll bar to reflect the current scroll position
* within the domain.
*/
-struct ScrollBarPositionConstraint
+struct ScrollBarInternalPositionConstraint
{
/**
* @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
* or a horizontal one (false)
* @param[in] wrap Whether to base scrollbar on original position or wrapped position
*/
- ScrollBarPositionConstraint(bool vertical, bool wrap = false)
+ ScrollBarInternalPositionConstraint(bool vertical, bool wrap = false)
: mVertical(vertical),
mWrap(wrap)
{
/**
* Constraint operator
- * @param[in] current The current ScrollBar position
- * @param[in] scrollBarSizeProperty ScrollBar size
+ * @param[in] current The current ScrollBarInternal position
+ * @param[in] scrollBarSizeProperty ScrollBarInternal size
* @param[in] scrollRelativePositionProperty The container's relative position (from 0.0 -> 1.0 in each axis)
* @param[in] scrollMinProperty The container's minimum position.
* @param[in] scrollMaxProperty The container's maximum position.
* @param[in] scrollDirectionProperty The container's scroll direction.
* @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBar position is returned.
+ * @return The new ScrollBarInternal position is returned.
*/
Vector3 operator()(const Vector3& current,
const PropertyInput& scrollBarSizeProperty,
};
/**
- * ScrollBar HitSize Constraint
+ * ScrollBarInternal HitSize Constraint
* Resizes HitArea to size of the container.
*/
-struct ScrollBarHitSizeConstraint
+struct ScrollBarInternalHitSizeConstraint
{
/**
* @param[in] vertical Whether this constraint controls a vertical scrollbar (true)
* or a horizontal one (false)
* @param[in] thickness The thickness of the scrollbar
*/
- ScrollBarHitSizeConstraint(bool vertical,
+ ScrollBarInternalHitSizeConstraint(bool vertical,
float thickness)
: mVertical(vertical),
mThickness(thickness)
* @param[in] current The current HitSize
* @param[in] scrollDirectionProperty The container's scroll direction.
* @param[in] scrollSizeProperty The container's size of viewport.
- * @return The new ScrollBar Hit Area size is returned.
+ * @return The new ScrollBarInternal Hit Area size is returned.
*/
Vector3 operator()(const Vector3& current,
const PropertyInput& scrollDirectionProperty,
return BaseHandle();
}
-TypeRegistration mType( typeid(Toolkit::ScrollBar), typeid(Toolkit::ScrollComponent), Create );
+TypeRegistration mType( typeid(Toolkit::ScrollBarInternal), typeid(Toolkit::ScrollComponent), Create );
}
-ScrollBar::ScrollBar(Toolkit::Scrollable& container, bool vertical)
+ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertical)
: mContainer(static_cast<Toolkit::Internal::Scrollable&>(container.GetImplementation())),
mVertical(vertical),
mAxisMask(vertical ? Vector3::YAXIS : Vector3::XAXIS),
Actor target = mContainer.Self();
Constraint constraint = Constraint::New<bool>( Actor::VISIBLE,
Source( target, vertical ? target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_VERTICAL) : target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_HORIZONTAL)),
- ScrollBarVisibilityConstraint );
+ ScrollBarInternalVisibilityConstraint );
mSlider.ApplyConstraint( constraint );
mSliderWrap.ApplyConstraint( constraint );
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
Source( target, Actor::SIZE ),
- ScrollBarSizeConstraint( vertical ) );
+ ScrollBarInternalSizeConstraint( vertical ) );
mSlider.ApplyConstraint( constraint );
mSliderWrap.ApplyConstraint( constraint );
constraint = Constraint::New<Quaternion>( Actor::ROTATION,
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
- ScrollBarRotationConstraint( vertical ) );
+ ScrollBarInternalRotationConstraint( vertical ) );
mSlider.ApplyConstraint( constraint );
mSliderWrap.ApplyConstraint( constraint );
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
Source( target, Actor::SIZE ),
- ScrollBarPositionConstraint(vertical) );
+ ScrollBarInternalPositionConstraint(vertical) );
mSlider.ApplyConstraint( constraint );
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
Source( target, Actor::SIZE ),
- ScrollBarPositionConstraint(vertical, true) );
+ ScrollBarInternalPositionConstraint(vertical, true) );
mSliderWrap.ApplyConstraint( constraint );
// Add Sliders to internal Actor, to avoid mixing up with regular
// Actors added by user.
mContainer.AddOverlay( mSlider );
mContainer.AddOverlay( mSliderWrap );
- mContainer.ScrollStartedSignal().Connect( this, &ScrollBar::OnStarted );
- mContainer.ScrollCompletedSignal().Connect( this, &ScrollBar::OnCompleted );
+ mContainer.ScrollStartedSignal().Connect( this, &ScrollBarInternal::OnStarted );
+ mContainer.ScrollCompletedSignal().Connect( this, &ScrollBarInternal::OnCompleted );
// Hit Area for dragging slider /////////////////////////////////////////////
mHitArea = Actor::New();
constraint = Constraint::New<Vector3>( Actor::SIZE,
Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
Source( target, Actor::SIZE ),
- ScrollBarHitSizeConstraint(vertical, BAR_TAB_SIZE.width) );
+ ScrollBarInternalHitSizeConstraint(vertical, BAR_TAB_SIZE.width) );
mHitArea.ApplyConstraint( constraint );
if(vertical)
WaitingContractDelay();
}
-ScrollBar::~ScrollBar()
+ScrollBarInternal::~ScrollBarInternal()
{
DestructTimer();
}
-void ScrollBar::OnInitialize()
+void ScrollBarInternal::OnInitialize()
{
EnableGestureDetection(Gesture::Type(Gesture::Pan));
}
-void ScrollBar::OnDisconnect()
+void ScrollBarInternal::OnDisconnect()
{
// Disconnect all connected callback functions.
mContainer.RemoveOverlay( mSlider );
mContainer.RemoveOverlay( mSliderWrap );
}
-void ScrollBar::OnPanGesture(Actor actor, PanGesture gesture)
+void ScrollBarInternal::OnPanGesture(Actor actor, PanGesture gesture)
{
switch(gesture.state)
{
}
}
-void ScrollBar::OnStarted(const Vector3& position)
+void ScrollBarInternal::OnStarted(const Vector3& position)
{
// TODO: Need to disable this for the scrollbar which isn't being scrolled.
if(!mDragMode)
}
}
-void ScrollBar::OnCompleted(const Vector3& position)
+void ScrollBarInternal::OnCompleted(const Vector3& position)
{
if( mDragMode )
{
}
}
-bool ScrollBar::OnContractDelayExpired()
+bool ScrollBarInternal::OnContractDelayExpired()
{
if ( !mDragMode )
{
return true;
}
-void ScrollBar::Show()
+void ScrollBarInternal::Show()
{
// Cancel any animation
if(mAnimation)
DestructTimer();
}
-void ScrollBar::Hide()
+void ScrollBarInternal::Hide()
{
// Cancel any animation
if(mAnimation)
mAnimation.Play();
}
-void ScrollBar::CreateTimer()
+void ScrollBarInternal::CreateTimer()
{
if( !mTimer )
{
// Create timer for contract delay
mTimer = Timer::New( BAR_CONTRACT_DELAY * SECOND_UNIT );
- mTimer.TickSignal().Connect( this, &ScrollBar::OnContractDelayExpired );
+ mTimer.TickSignal().Connect( this, &ScrollBarInternal::OnContractDelayExpired );
}
}
-void ScrollBar::DestructTimer()
+void ScrollBarInternal::DestructTimer()
{
if( mTimer )
{
mTimer.Stop();
- mTimer.TickSignal().Disconnect( this, &ScrollBar::OnContractDelayExpired );
+ mTimer.TickSignal().Disconnect( this, &ScrollBarInternal::OnContractDelayExpired );
mTimer.Reset();
}
}
-void ScrollBar::WaitingContractDelay()
+void ScrollBarInternal::WaitingContractDelay()
{
CreateTimer();
mTimer.Start();
}
-Toolkit::ScrollBar ScrollBar::New(Toolkit::Scrollable& container, bool vertical)
+Toolkit::ScrollBarInternal ScrollBarInternal::New(Toolkit::Scrollable& container, bool vertical)
{
// Create the implementation, temporarily owned by this handle on stack
- IntrusivePtr< ScrollBar > impl = new ScrollBar( container, vertical );
+ IntrusivePtr< ScrollBarInternal > impl = new ScrollBarInternal( container, vertical );
// Pass ownership to CustomActor handle
- Toolkit::ScrollBar handle( *impl );
+ Toolkit::ScrollBarInternal handle( *impl );
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...