#include <dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/object/type-registry.h>
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ScrollBar, Toolkit::ScrollComponent, Create );
-DALI_PROPERTY_REGISTRATION( ScrollBar, "indicator-height-policy", STRING, INDICATOR_HEIGHT_POLICY )
-DALI_PROPERTY_REGISTRATION( ScrollBar, "indicator-fixed-height", FLOAT, INDICATOR_FIXED_HEIGHT )
-DALI_PROPERTY_REGISTRATION( ScrollBar, "indicator-show-duration", FLOAT, INDICATOR_SHOW_DURATION )
-DALI_PROPERTY_REGISTRATION( ScrollBar, "indicator-hide-duration", FLOAT, INDICATOR_HIDE_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollBar, "indicator-height-policy", STRING, INDICATOR_HEIGHT_POLICY )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollBar, "indicator-fixed-height", FLOAT, INDICATOR_FIXED_HEIGHT )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollBar, "indicator-show-duration", FLOAT, INDICATOR_SHOW_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, ScrollBar, "indicator-hide-duration", FLOAT, INDICATOR_HIDE_DURATION )
-DALI_SIGNAL_REGISTRATION( ScrollBar, "scroll-position-notified", SCROLL_POSITION_NOTIFIED_SIGNAL )
+DALI_SIGNAL_REGISTRATION( Toolkit, ScrollBar, "scroll-position-notified", SCROLL_POSITION_NOTIFIED_SIGNAL )
DALI_TYPE_REGISTRATION_END()
if(mIndicatorShowDuration > 0.0f)
{
mAnimation = Animation::New( mIndicatorShowDuration );
- mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN );
mAnimation.Play();
}
else
if(mIndicatorHideDuration > 0.0f)
{
mAnimation = Animation::New( mIndicatorHideDuration );
- mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN );
mAnimation.Play();
}
else