if(mIndicatorShowDuration > 0.0f)
{
mAnimation = Animation::New( mIndicatorShowDuration );
- mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN );
mAnimation.Play();
}
else
if(mIndicatorHideDuration > 0.0f)
{
mAnimation = Animation::New( mIndicatorHideDuration );
- mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( self, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN );
mAnimation.Play();
}
else