for( auto childIter = tempNode->CBegin(), end = tempNode->CEnd(); childIter != end; ++childIter )
{
Actor childActor = AddNode( scene3dView, ( ( *childIter ).second ).GetInteger() );
for( auto childIter = tempNode->CBegin(), end = tempNode->CEnd(); childIter != end; ++childIter )
{
Actor childActor = AddNode( scene3dView, ( ( *childIter ).second ).GetInteger() );