}
CameraActor cameraActor = CameraActor::New();
- cameraActor.SetParentOrigin( ParentOrigin::CENTER );
- cameraActor.SetAnchorPoint( AnchorPoint::CENTER );
+ cameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ cameraActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
if( cameraInfo.type == "orthographic" )
{
for( auto nodeIter = tempNode->CBegin(), end = tempNode->CEnd(); nodeIter != end; ++nodeIter )
{
Actor actor = AddNode( scene3dView, ( ( *nodeIter ).second ).GetInteger() );
- actor.SetParentOrigin( ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
scene3dView.GetRoot().Add( actor );
}
renderer.SetTextures( textureSet );
anchorPoint = meshInfo.pivot;
- actor.SetAnchorPoint( anchorPoint );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, anchorPoint );
actor.SetSize( Vector3( meshInfo.size.x, meshInfo.size.y, meshInfo.size.z ) );
actor.AddRenderer( renderer );
}
else
{
- actor.SetAnchorPoint( AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
actor.SetPosition( translation );
actor.RotateBy( orientation );
actor.SetSize( actorSize );
{
std::string nameString;
ReadString( tempNode, nameString );
- actor.SetName( nameString );
+ actor.SetProperty( Dali::Actor::Property::NAME, nameString );
}
SetActorCache( actor, index );
for( auto childIter = tempNode->CBegin(), end = tempNode->CEnd(); childIter != end; ++childIter )
{
Actor childActor = AddNode( scene3dView, ( ( *childIter ).second ).GetInteger() );
- childActor.SetParentOrigin( anchorPoint );
+ childActor.SetProperty( Actor::Property::PARENT_ORIGIN, anchorPoint );
actor.Add( childActor );
}
}