}
Animation animation = Animation::New( duration );
- Animation::Interpolation interpolation = Animation::Interpolation::Linear;
+ Animation::Interpolation interpolation = Animation::Interpolation::LINEAR;
if( animationInfo.samplerArray[currentChannel.sampler].interpolation == "CUBICSPLINE" )
{
- interpolation = Animation::Interpolation::Cubic;
+ interpolation = Animation::Interpolation::CUBIC;
}
if( animationInfo.samplerArray[currentChannel.sampler].interpolation == "STEP" )
{