Select the renderer type based on the image url
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / svg / svg-renderer.cpp
index 2642c74..d6619d3 100644 (file)
 #include "svg-rasterize-thread.h"
 #include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
 
 
 namespace
 {
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("svg");
-const char * const IMAGE_URL_NAME("imageUrl");
 const char * const UNITS("px");
 
-const std::string TEXTURE_UNIFORM_NAME = "sTexture";
-const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect";
-
 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 }
 
@@ -147,7 +142,7 @@ void SvgRenderer::SetSize( const Vector2& size )
 void SvgRenderer::DoCreatePropertyMap( Property::Map& map ) const
 {
   map.Clear();
-  map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+  map.Insert( RENDERER_TYPE, IMAGE_RENDERER );
   if( !mImageUrl.empty() )
   {
     map.Insert( IMAGE_URL_NAME, mImageUrl );